[{"data":1,"prerenderedAt":227},["ShallowReactive",2],{"/docs/jobs/crimesystem/drugs/campers-and-mobile-labs":3,"/docs/jobs/crimesystem/drugs/campers-and-mobile-labs-surround":217,"/docs/jobs/crimesystem/drugs/campers-and-mobile-labs-implemented-suggestions":226},{"id":4,"title":5,"body":6,"description":207,"extension":208,"head":209,"implementedSuggestions":209,"meta":210,"navigation":211,"path":212,"schemaOrg":209,"seo":213,"sitemap":214,"stem":215,"__hash__":216},"docs/1.docs/0.jobs/4.crimesystem/4.drugs/5.campers-and-mobile-labs.md","Campers and Mobile Labs",{"type":7,"value":8,"toc":196},"minimark",[9,14,18,21,25,42,45,56,94,97,101,104,111,114,117,121,124,131,134,143,147,150,153,163,167,170,190,193],[10,11,13],"h2",{"id":12},"how-mobile-labs-work","How mobile labs work",[15,16,17],"p",{},"Players buy a drug camper, convert it, install equipment, and produce goods while parked.",[15,19,20],{},"A camper spawned by another script is not automatically a drug lab. Use the camper shop.",[10,22,24],{"id":23},"set-up-the-camper-shop","Set up the camper shop",[15,26,27,28,32,33,37,38,41],{},"In ",[29,30,31],"code",{},"/drugcreator",", open ",[34,35,36],"strong",{},"Processing → Campers"," for the vehicle, then ",[34,39,40],{},"Market → Camper shops"," for its sale location.",[15,43,44],{},"The camper entry defines the vehicle and interior. The shop sets the listing, price, and delivery point.",[15,46,47,48,51,52,55],{},"For a first setup, keep the supplied ",[34,49,50],{},"Journey Camper"," (",[29,53,54],{},"camper_journey",") and its compatible interior. Then:",[57,58,59,74,85,91],"ol",{},[60,61,62,63,65,66,69,70,73],"li",{},"Open ",[34,64,50],{},". Check ",[34,67,68],{},"Vehicle setup"," and ",[34,71,72],{},"Interior and tier",", then save any changes.",[60,75,76,77,80,81,84],{},"Open a shop, such as ",[29,78,79],{},"camper_shop_docks",". In ",[34,82,83],{},"Positions",", choose a reachable shop location and a clear delivery area large enough for the vehicle.",[60,86,27,87,90],{},[34,88,89],{},"Vehicle offers",", add or enable Journey Camper. Set the listing's price, payment account, and allowed personal or faction purchase options.",[60,92,93],{},"Save and reopen the shop to confirm the listing. Buy the camper as a normal player and check that it appears at the delivery point.",[15,95,96],{},"The supplied shops cover the docks, Sandy Shores, and Paleto. Each listing can have a different price, so check the shop offer when a camper's sale price differs from its template.",[10,98,100],{"id":99},"what-players-need-after-purchase","What players need after purchase",[15,102,103],{},"Players must park the supplied Journey and switch off its engine before entering.",[15,105,106,107,110],{},"Conversion is required by default. After entering, players open the laboratory manager (",[29,108,109],{},"/druglab"," by default), fund its treasury, and complete the power, storage, ventilation, concealment, and workstation stages.",[15,112,113],{},"The conversion prepares the camper for laboratory use. Players still need to buy and install the actual equipment, storage, and supplies.",[15,115,116],{},"Make those items obtainable before opening camper sales.",[10,118,120],{"id":119},"choose-suitable-recipes","Choose suitable recipes",[15,122,123],{},"Campers have limits on equipment, storage, and available installation places. The supplied Journey supports equipment up to tier 2 and starts with limited space.",[15,125,126,127,130],{},"Check ",[34,128,129],{},"Processing → Campers → Capacity and limits"," and compare those limits with every machine needed by your recipe. A larger-looking interior does not automatically allow stronger equipment.",[15,132,133],{},"If you use a different interior, make sure its template allows camper use and test entry, exit, and equipment placement.",[15,135,136,137,142],{},"For the general production setup, see ",[138,139,141],"a",{"href":140},"/docs/jobs/crimesystem/drugs/laboratories-and-production","Laboratories and Production",".",[10,144,146],{"id":145},"ownership-and-security","Ownership and security",[15,148,149],{},"Test locking and entry with the owner and another player. Decide which members should have access to the lab and stock.",[15,151,152],{},"Break-ins, theft, and security upgrades are part of the camper system. Review those options before deciding the purchase price. Players may also need money for conversion, equipment, maintenance, and protection.",[15,154,155,156,69,159,162],{},"The supplied break-in tools include ",[29,157,158],{},"lockpick",[29,160,161],{},"advanced_lockpick",". Make them available only through the gameplay sources you intend to offer.",[10,164,166],{"id":165},"complete-a-camper-test","Complete a camper test",[15,168,169],{},"Before opening sales, test one complete journey:",[57,171,172,175,178,181,184,187],{},[60,173,174],{},"Buy and collect the camper.",[60,176,177],{},"Park, unlock it, and enter.",[60,179,180],{},"Fund and finish the conversion.",[60,182,183],{},"Install equipment and complete a recipe.",[60,185,186],{},"Move the camper, park again, and re-enter.",[60,188,189],{},"Store some stock and check it after a planned restart.",[15,191,192],{},"Also check your vehicle-key and garage setup if those systems interact with the camper.",[15,194,195],{},"Keep the saved camper data when updating the resource so players retain their vehicles and laboratories.",{"title":197,"searchDepth":198,"depth":199,"links":200},"",1,2,[201,202,203,204,205,206],{"id":12,"depth":199,"text":13},{"id":23,"depth":199,"text":24},{"id":99,"depth":199,"text":100},{"id":119,"depth":199,"text":120},{"id":145,"depth":199,"text":146},{"id":165,"depth":199,"text":166},"Let players buy a camper, convert it, and operate a mobile laboratory.","md",null,{},true,"/docs/jobs/crimesystem/drugs/campers-and-mobile-labs",{"title":5,"description":207},{"loc":212},"1.docs/0.jobs/4.crimesystem/4.drugs/5.campers-and-mobile-labs","jdgWP_M1GYCi31w04fElMRTsvCGHxCWZPS2E18jtZWU",[218,221],{"title":141,"path":140,"stem":219,"description":220,"children":-1},"1.docs/0.jobs/4.crimesystem/4.drugs/4.laboratories-and-production","Set up public processing points and laboratories that players can buy, equip, and operate.",{"title":222,"path":223,"stem":224,"description":225,"children":-1},"Selling and Distribution","/docs/jobs/crimesystem/drugs/selling-and-distribution","1.docs/0.jobs/4.crimesystem/4.drugs/6.selling-and-distribution","Set up buyers and delivery routes, then add dealers and larger businesses when the basic sale flow works.",[],1789075920115]