[{"data":1,"prerenderedAt":405},["ShallowReactive",2],{"/docs/jobs/crimesystem/drugs/creator-and-catalog":3,"/docs/jobs/crimesystem/drugs/creator-and-catalog-surround":395,"/docs/jobs/crimesystem/drugs/creator-and-catalog-implemented-suggestions":404},{"id":4,"title":5,"body":6,"description":385,"extension":386,"head":387,"implementedSuggestions":387,"meta":388,"navigation":389,"path":390,"schemaOrg":387,"seo":391,"sitemap":392,"stem":393,"__hash__":394},"docs/1.docs/0.jobs/4.crimesystem/4.drugs/2.creator-and-catalog.md","Creator and Catalog",{"type":7,"value":8,"toc":372},"minimark",[9,14,23,31,40,82,86,209,220,231,235,264,268,271,274,297,300,304,307,310,313,316,320,323,326,329,333,341,344,350,354,361,364],[10,11,13],"h2",{"id":12},"what-the-creator-is-for","What the Creator is for",[15,16,17,18,22],"p",{},"Open ",[19,20,21],"code",{},"/drugcreator"," to configure the drug activities your server offers.",[15,24,25,26,30],{},"The ",[27,28,29],"strong",{},"catalog"," is your saved list of entries. Editing it does not give players equipment, stock, or property.",[15,32,33,34,39],{},"For access, see ",[35,36,38],"a",{"href":37},"/docs/jobs/crimesystem/setup/permissions","Permissions",".",[41,42,48],"doc-screenshot",{":height":43,":width":44,"alt":45,"markers":46,"src":47},"692","1210","In-game Drug Creator with its four navigation groups and the Foundation sections","1:19:22,2:19:55,3:71:85","/docs/crimesystem/drugs-catalog.webp",[49,50,51,69,75],"ol",{},[52,53,54,55,58,59,58,62,65,66,39],"li",{},"Choose a group: ",[27,56,57],{},"Foundation",", ",[27,60,61],{},"Cultivation & Gathering",[27,63,64],{},"Processing"," or ",[27,67,68],{},"Market",[52,70,71,72,39],{},"Select a section below it. For recipes, choose ",[27,73,74],{},"Foundation → Processes",[52,76,77,78,81],{},"Open an entry by selecting its name or ",[27,79,80],{},"Edit",". The smaller text under the name is its ID, useful when labels have been renamed. Select the image to enlarge it.",[10,83,85],{"id":84},"choose-what-you-want-to-change","Choose what you want to change",[87,88,89,102],"table",{},[90,91,92],"thead",{},[93,94,95,99],"tr",{},[96,97,98],"th",{},"Your goal",[96,100,101],{},"Open this Creator section",[103,104,105,114,122,130,137,145,153,161,169,177,185,193,201],"tbody",{},[93,106,107,111],{},[108,109,110],"td",{},"Change a product's price or effects",[108,112,113],{},"Foundation → Drugs",[93,115,116,119],{},[108,117,118],{},"Change seeds or plant growth",[108,120,121],{},"Foundation → Strains",[93,123,124,127],{},[108,125,126],{},"Place a collection area and choose its harvest",[108,128,129],{},"Cultivation & Gathering → Drug Fields or Wild Plants",[93,131,132,135],{},[108,133,134],{},"Change required materials and the result",[108,136,74],{},[93,138,139,142],{},[108,140,141],{},"Place a table, NPC, or marker for processing",[108,143,144],{},"Processing → World Processing",[93,146,147,150],{},[108,148,149],{},"Add a small recipe players can make without a table",[108,151,152],{},"Cultivation & Gathering → Mobile Cultivation",[93,154,155,158],{},[108,156,157],{},"Add a property for players to buy",[108,159,160],{},"Processing → Laboratories",[93,162,163,166],{},[108,164,165],{},"Change a laboratory's room layout",[108,167,168],{},"Foundation → Interior Templates",[93,170,171,174],{},[108,172,173],{},"Define machines or staff",[108,175,176],{},"Foundation → Equipment or Workers",[93,178,179,182],{},[108,180,181],{},"Sell equipment, tools, and materials to players",[108,183,184],{},"Market → Labor suppliers",[93,186,187,190],{},[108,188,189],{},"Define a mobile laboratory and sell it",[108,191,192],{},"Processing → Campers, then Market → Camper shops",[93,194,195,198],{},[108,196,197],{},"Change street-sale interactions or buyer preferences",[108,199,200],{},"Market → Street Sales or Buyers",[93,202,203,206],{},[108,204,205],{},"Configure dealers or deliveries",[108,207,208],{},"Market → Dealers or Sale Routes",[15,210,211,212,215,216,219],{},"A ",[27,213,214],{},"strain"," is a plant variety. An ",[27,217,218],{},"interior template"," is a laboratory or camper's room layout.",[15,221,222,223,226,227,230],{},"These are the English menu names. ",[27,224,225],{},"Mobile Cultivation"," is the section for pocket recipes, such as rolling a joint; use ",[27,228,229],{},"Strains"," to configure planted seeds.",[10,232,234],{"id":233},"edit-and-save-an-entry","Edit and save an entry",[49,236,237,243,250,261],{},[52,238,239,240,39],{},"Choose the group and section above, then select an existing entry or ",[27,241,242],{},"New entry",[52,244,245,246,249],{},"In ",[27,247,248],{},"General",", check its name and enabled state. Keep an existing entry's ID unchanged.",[52,251,252,253,256,257,260],{},"Open the relevant tabs across the editor, such as ",[27,254,255],{},"Recipe and result"," for a process or ",[27,258,259],{},"Supplier products"," for a supplier.",[52,262,263],{},"Save, reopen the entry, and confirm your values remain. Then test the activity as a normal player.",[10,265,267],{"id":266},"the-easiest-way-to-customize-your-server","The easiest way to customize your server",[15,269,270],{},"Start with a supplied activity that already works. Change its location and price first, then test it as a player.",[15,272,273],{},"For a new production route:",[49,275,276,279,282,285,288,291,294],{},[52,277,278],{},"Decide how players obtain the material.",[52,280,281],{},"Choose or create the recipe.",[52,283,284],{},"Add every required material and tool.",[52,286,287],{},"Choose the finished item and amount.",[52,289,290],{},"Add the recipe to a processing location, or provide its machines in an owned lab.",[52,292,293],{},"Make the tools and packaging obtainable.",[52,295,296],{},"Test collection, processing, and selling.",[15,298,299],{},"Keep the internal IDs stable when editing existing content. Other entries may already refer to them. You can change a display name without creating a new ID.",[10,301,303],{"id":302},"importing-supplied-content","Importing supplied content",[15,305,306],{},"A fresh installation normally adds the supplied content automatically. Startup updates try to preserve your customized values.",[15,308,309],{},"The Creator's manual import works differently: it replaces matching supplied entries in the chosen section. Importing all defaults affects more content than importing one section.",[15,311,312],{},"Back up your database before using manual import on an established server. Do not use it as the first response to every missing interaction.",[15,314,315],{},"If you do not want an activity, disable it. Deleting a supplied entry can cause it to return when automatic import runs again.",[10,317,319],{"id":318},"place-and-save-an-activity","Place and save an activity",[15,321,322],{},"Visit each location and check its position, heading, enabled state, and interaction options.",[15,324,325],{},"For territory-based wild spawns, select territories that exist on your server.",[15,327,328],{},"Save after using the placement tools. Moving something in the editor only updates the draft until you save it.",[10,330,332],{"id":331},"check-the-item-supply","Check the item supply",[15,334,335,336,340],{},"Check the item names in each entry against ",[35,337,339],{"href":338},"/docs/jobs/crimesystem/reference/inventory-items","Inventory Items",". Missing-item warnings appear in the server console.",[15,342,343],{},"Make required items available through a supplier, shop, or reward.",[15,345,346,347,349],{},"Some inventories need additional setup or images. Follow ",[35,348,339],{"href":338},", then test buying, using, and consuming the actual items.",[10,351,353],{"id":352},"which-settings-take-priority","Which settings take priority?",[15,355,356,357,360],{},"Use the Creator for individual activities and locations. Use ",[19,358,359],{},"/jobconfig"," for general options when it is enabled.",[15,362,363],{},"If a change appears to do nothing, reopen the saved entry first. A recipe's own duration or a saved shop price may still be different from the general default you changed.",[15,365,366,367,371],{},"Continue with ",[35,368,370],{"href":369},"/docs/jobs/crimesystem/drugs/overview-and-first-setup","Overview and First Setup"," for a complete example.",{"title":373,"searchDepth":374,"depth":375,"links":376},"",1,2,[377,378,379,380,381,382,383,384],{"id":12,"depth":375,"text":13},{"id":84,"depth":375,"text":85},{"id":233,"depth":375,"text":234},{"id":266,"depth":375,"text":267},{"id":302,"depth":375,"text":303},{"id":318,"depth":375,"text":319},{"id":331,"depth":375,"text":332},{"id":352,"depth":375,"text":353},"Use the Drug Creator to place activities, connect recipes, and customize the supplied content.","md",null,{},true,"/docs/jobs/crimesystem/drugs/creator-and-catalog",{"title":5,"description":385},{"loc":390},"1.docs/0.jobs/4.crimesystem/4.drugs/2.creator-and-catalog","CTYuV5lQMd12pyssKTRglsR6cCunMqGQADhMckhZ6aE",[396,399],{"title":370,"path":369,"stem":397,"description":398,"children":-1},"1.docs/0.jobs/4.crimesystem/4.drugs/1.overview-and-first-setup","Set up a working drug activity that players can collect, process, and sell from start to finish.",{"title":400,"path":401,"stem":402,"description":403,"children":-1},"Growing and Harvesting","/docs/jobs/crimesystem/drugs/growing-and-harvesting","1.docs/0.jobs/4.crimesystem/4.drugs/3.growing-and-harvesting","Give players the seeds, supplies, places, and tools they need to grow and harvest plants.",[],1789075923616]