[{"data":1,"prerenderedAt":418},["ShallowReactive",2],{"/docs/jobs/crimesystem/drugs/laboratories-and-production":3,"/docs/jobs/crimesystem/drugs/laboratories-and-production-surround":408,"/docs/jobs/crimesystem/drugs/laboratories-and-production-implemented-suggestions":417},{"id":4,"title":5,"body":6,"description":398,"extension":399,"head":400,"implementedSuggestions":400,"meta":401,"navigation":402,"path":403,"schemaOrg":400,"seo":404,"sitemap":405,"stem":406,"__hash__":407},"docs/1.docs/0.jobs/4.crimesystem/4.drugs/4.laboratories-and-production.md","Laboratories and Production",{"type":7,"value":8,"toc":384},"minimark",[9,14,18,27,31,44,97,100,103,106,110,124,161,168,171,175,178,181,198,205,208,212,215,226,241,245,248,298,308,311,315,318,321,336,339,343,350,364,367,370,374,377],[10,11,13],"h2",{"id":12},"choose-how-players-should-produce-goods","Choose how players should produce goods",[15,16,17],"p",{},"At public processing points, players bring materials and complete a recipe. In owned laboratories, they also manage equipment, storage, power, and staff.",[15,19,20,21,26],{},"For your first server setup, use the public route in ",[22,23,25],"a",{"href":24},"/docs/jobs/crimesystem/drugs/overview-and-first-setup","Overview and First Setup",". Add owned labs once that works.",[10,28,30],{"id":29},"set-up-a-public-processing-point","Set up a public processing point",[15,32,33,34,38,39,43],{},"Open ",[35,36,37],"code",{},"/drugcreator"," → ",[40,41,42],"strong",{},"Processing → World Processing",", then create or edit a location.",[45,46,47,63,72,87,94],"ol",{},[48,49,50,51,54,55,58,59,62],"li",{},"In ",[40,52,53],{},"Process assignment",", select the ",[40,56,57],{},"Available recipes"," and choose ",[40,60,61],{},"Direct processing",".",[48,64,50,65,68,69,62],{},[40,66,67],{},"World presentation",", choose the table or NPC and its interaction options. Set its location under ",[40,70,71],{},"Positions",[48,73,74,75,78,79,82,83,86],{},"Open each assigned recipe in ",[40,76,77],{},"Foundation → Processes",". Check ",[40,80,81],{},"Recipe and result"," for materials and output, then ",[40,84,85],{},"Process Steps"," for the actions and tools.",[48,88,89,90,93],{},"Make those materials and tools obtainable through ",[40,91,92],{},"Market → Labor suppliers"," or your own shop.",[48,95,96],{},"Save and test with a normal player: the point should offer the selected recipe, accept its materials, and let the player collect the finished item.",[15,98,99],{},"A recipe is the instruction for making an item. The processing location is where players perform it. Both must be configured.",[15,101,102],{},"The recipe screen lists required materials and tools. Materials are taken when production starts.",[15,104,105],{},"An onsite point can be busy while another order occupies it. Finish and collect that order before starting another.",[10,107,109],{"id":108},"set-up-a-laboratory-for-purchase","Set up a laboratory for purchase",[15,111,33,112,115,116,119,120,123],{},[40,113,114],{},"Processing → Laboratories",". For a first test, use ",[40,117,118],{},"Hidden Basement"," (",[35,121,122],{},"lab_hidden_basement",").",[45,125,126,136,146,152,158],{},[48,127,50,128,131,132,135],{},[40,129,130],{},"Interior and tier",", select the interior and starting installation places. The ",[40,133,134],{},"interior template"," provides the room layout and the places where equipment can be installed.",[48,137,50,138,141,142,145],{},[40,139,140],{},"Access and security",", check the entrance presentation and lock settings. Use the entry's ",[40,143,144],{},"Set position"," action to place its entrance.",[48,147,50,148,151],{},[40,149,150],{},"Capacity and limits",", check the allowed equipment tier and storage limits.",[48,153,50,154,157],{},[40,155,156],{},"Purchase and ownership",", set the price, payment account, and whether personal or faction purchases are allowed.",[48,159,160],{},"Save, visit the entrance as a normal player, and complete a purchase. Test entry and exit with your map resources running.",[15,162,163,164,167],{},"The supplied Hidden Basement charges the player's ",[35,165,166],{},"black_money"," account. Other properties can charge a different account; check each entry. Faction purchases use faction funds and require the appropriate faction authority.",[15,169,170],{},"If the property's acquisition screen also offers rental, test the initial charge and lease renewal separately from a purchase.",[10,172,174],{"id":173},"what-players-do-after-buying-a-lab","What players do after buying a lab",[15,176,177],{},"A newly purchased laboratory starts empty. Buying the room does not provide all the machinery or supplies.",[15,179,180],{},"Players use the laboratory's setup guide to:",[45,182,183,186,189,192,195],{},[48,184,185],{},"Put money into its treasury, which is the lab's operating balance.",[48,187,188],{},"Arrange storage.",[48,190,191],{},"Install power where the room supports it.",[48,193,194],{},"Install the machines or growing equipment they need.",[48,196,197],{},"Add supplies and start production.",[15,199,200,201,204],{},"The default management command is ",[35,202,203],{},"/druglab",". Players still need permission to manage the lab.",[15,206,207],{},"Provide equipment, maintenance supplies, packaging, and tools through a supplier or shop.",[10,209,211],{"id":210},"put-supplies-in-the-right-inventory","Put supplies in the right inventory",[15,213,214],{},"For the supplied recipes, direct processing uses the materials and tools in the player's inventory.",[15,216,217,218,221,222,225],{},"A queued laboratory order uses the lab's ",[40,219,220],{},"Storage",". Players must deposit its ingredients and required tools there, then open ",[40,223,224],{},"Production",", select the recipe and an available worker, and review the requirements and cost. The lab treasury pays that cost. Creating an order reserves its ingredients, so they are no longer available for another order.",[15,227,228,229,232,233,236,237,240],{},"For example, a queued ",[40,230,231],{},"Pack dried weed"," order needs one ",[35,234,235],{},"weed_dried"," and one ",[35,238,239],{},"empty_baggy"," in lab storage, plus an installed packaging table and an available worker. Carrying those materials in a pocket is not enough for that order.",[10,242,244],{"id":243},"match-the-machines-to-the-recipes","Match the machines to the recipes",[15,246,247],{},"A recipe may need more than one machine. For example:",[249,250,251,264],"table",{},[252,253,254],"thead",{},[255,256,257,261],"tr",{},[258,259,260],"th",{},"Default recipe",[258,262,263],{},"Machines needed in an owned lab",[265,266,267,276,283,291],"tbody",{},[255,268,269,273],{},[270,271,272],"td",{},"Dry harvested weed",[270,274,275],{},"Trimming table and drying rack",[255,277,278,280],{},[270,279,231],{},[270,281,282],{},"Packaging table",[255,284,285,288],{},[270,286,287],{},"Cure dried weed",[270,289,290],{},"Curing shelf",[255,292,293,296],{},[270,294,295],{},"Pack premium weed jar",[270,297,282],{},[15,299,300,301,303,304,307],{},"Check every recipe's ",[40,302,85],{}," and choose the matching equipment from ",[40,305,306],{},"Foundation → Equipment",". The equipment entry defines what a machine can do; players still need to obtain and install that machine in their lab. Similar-looking tables may have different functions.",[15,309,310],{},"Before adding more machines, check power demand and available space. An overloaded or poorly maintained lab may be unable to start production.",[10,312,314],{"id":313},"access-upkeep-and-workers","Access, upkeep, and workers",[15,316,317],{},"Give trusted members the role they need. Permission to enter is different from permission to take stock, install equipment, hire workers, or manage keys.",[15,319,320],{},"Test with the owner and a second player. Administrators may bypass restrictions.",[15,322,323,324,327,328,331,332,335],{},"Players must maintain equipment and keep fuel and oil available where required. The supplied generators use ",[35,325,326],{},"fuel_can",", ",[35,329,330],{},"machine_oil",", and ",[35,333,334],{},"repair_kit",". Rent, cleanliness, storage, and heat also need attention.",[15,337,338],{},"Workers and queued production are optional next steps. Provide suitable workers for the intended job and account for their wages. If an order stops, check its displayed requirements, supplies, machines, staff, funds, and power before changing timers.",[10,340,342],{"id":341},"optional-a-handoff-service","Optional: a handoff service",[15,344,345,346,349],{},"A ",[40,347,348],{},"handoff"," point lets players leave their main material with an NPC and return for the finished goods later.",[15,351,50,352,355,356,359,360,363],{},[40,353,354],{},"Processing → World Processing → Process assignment",", select ",[40,357,358],{},"Delayed handoff processing"," and set the service fee and payment account. Open ",[40,361,362],{},"Delayed handoff"," to set the waiting time, risk, and active-order limit.",[15,365,366],{},"The service provides the extra materials and tools. Include their cost in your fee. Players must collect finished orders; uncollected orders use capacity.",[15,368,369],{},"Test by handing over only the recipe's main input item and paying the fee. Return after the displayed waiting time and collect the result.",[10,371,373],{"id":372},"test-before-selling-labs-to-players","Test before selling labs to players",[15,375,376],{},"Acquire a test lab as a normal player, buy its supplies, install the required machines, and complete one recipe. Check access with a second player and verify that stock, ownership, and installed equipment remain after a planned restart.",[15,378,379,380,62],{},"For a vehicle-based alternative, see ",[22,381,383],{"href":382},"/docs/jobs/crimesystem/drugs/campers-and-mobile-labs","Campers and Mobile Labs",{"title":385,"searchDepth":386,"depth":387,"links":388},"",1,2,[389,390,391,392,393,394,395,396,397],{"id":12,"depth":387,"text":13},{"id":29,"depth":387,"text":30},{"id":108,"depth":387,"text":109},{"id":173,"depth":387,"text":174},{"id":210,"depth":387,"text":211},{"id":243,"depth":387,"text":244},{"id":313,"depth":387,"text":314},{"id":341,"depth":387,"text":342},{"id":372,"depth":387,"text":373},"Set up public processing points and laboratories that players can buy, equip, and operate.","md",null,{},true,"/docs/jobs/crimesystem/drugs/laboratories-and-production",{"title":5,"description":398},{"loc":403},"1.docs/0.jobs/4.crimesystem/4.drugs/4.laboratories-and-production","_rrXsqa3pRBSlpX6R1jIWVKAxilmZDxgjzg1wzewrmc",[409,414],{"title":410,"path":411,"stem":412,"description":413,"children":-1},"Growing and Harvesting","/docs/jobs/crimesystem/drugs/growing-and-harvesting","1.docs/0.jobs/4.crimesystem/4.drugs/3.growing-and-harvesting","Give players the seeds, supplies, places, and tools they need to grow and harvest plants.",{"title":383,"path":382,"stem":415,"description":416,"children":-1},"1.docs/0.jobs/4.crimesystem/4.drugs/5.campers-and-mobile-labs","Let players buy a camper, convert it, and operate a mobile laboratory.",[],1789075920115]