[{"data":1,"prerenderedAt":771},["ShallowReactive",2],{"/docs/jobs/crimesystem/drugs/overview-and-first-setup":3,"/docs/jobs/crimesystem/drugs/overview-and-first-setup-surround":761,"/docs/jobs/crimesystem/drugs/overview-and-first-setup-implemented-suggestions":770},{"id":4,"title":5,"body":6,"description":751,"extension":752,"head":753,"implementedSuggestions":753,"meta":754,"navigation":755,"path":756,"schemaOrg":753,"seo":757,"sitemap":758,"stem":759,"__hash__":760},"docs/1.docs/0.jobs/4.crimesystem/4.drugs/1.overview-and-first-setup.md","Overview and First Setup",{"type":7,"value":8,"toc":740},"minimark",[9,14,18,21,24,44,48,61,72,79,83,86,567,571,574,660,664,667,715,718,721,725,737],[10,11,13],"h2",{"id":12},"what-players-do","What players do",[15,16,17],"p",{},"Players collect materials, process them into a finished product, and sell it. Later, they can grow plants or run their own laboratory.",[15,19,20],{},"You provide the places, supplies, and prices. Start with one complete route.",[15,22,23],{},"The supplied field and public processing table are enough for this first setup.",[15,25,26,30,31,35,36,39,40,43],{},[27,28,29],"strong",{},"The test you are setting up:"," collect 10 ",[32,33,34],"code",{},"raw_weed"," → dry them into 8 ",[32,37,38],{},"weed_dried"," → use 8 bags to make 8 ",[32,41,42],{},"weed_baggy"," → complete a street sale and check the payout.",[10,45,47],{"id":46},"before-you-start","Before you start",[15,49,50,51,56,57,60],{},"Complete ",[52,53,55],"a",{"href":54},"/docs/jobs/crimesystem/setup/installation","Installation"," and make sure your administrator can open ",[32,58,59],{},"/drugcreator",".",[15,62,63,64,67,68,71],{},"Use the ",[27,65,66],{},"Drug Creator"," for individual products and locations. Use ",[32,69,70],{},"/jobconfig"," for general settings; its saved values can override the matching Lua defaults.",[15,73,74,75,78],{},"Also check that your inventory works and that the payment accounts you plan to use exist. Drug sale payouts normally use ",[32,76,77],{},"black_money","; shops can charge a different account.",[10,80,82],{"id":81},"set-up-the-route-as-the-server-owner","Set up the route as the server owner",[15,84,85],{},"These screenshots show the settings in the in-game Drug Creator. Follow the menu paths above each image; select an image to enlarge it. Your entry names may differ if you have renamed the supplied content.",[87,88,89,94,100,103,203,206,216,222,226,231,272,278,300,306,335,340,344,347,350,353,362,396,399,404,408,411,452,463,471,474,483,521,526,530,544,557],"steps",{},[90,91,93],"h3",{"id":92},"check-the-supplied-content","Check the supplied content",[15,95,96,97,99],{},"Open ",[32,98,59],{},". A fresh installation normally imports the supplied content automatically.",[15,101,102],{},"For this example, you need:",[104,105,106,119],"table",{},[107,108,109],"thead",{},[110,111,112,116],"tr",{},[113,114,115],"th",{},"What to find",[113,117,118],{},"ID to help you identify it",[120,121,122,133,143,153,163,173,183,193],"tbody",{},[110,123,124,128],{},[125,126,127],"td",{},"Weed product family",[125,129,130],{},[32,131,132],{},"drug_weed",[110,134,135,138],{},[125,136,137],{},"Blue Dream strain",[125,139,140],{},[32,141,142],{},"strain_blue_dream",[110,144,145,148],{},[125,146,147],{},"Weed Field North",[125,149,150],{},[32,151,152],{},"drug_field_weed_north",[110,154,155,158],{},[125,156,157],{},"Dry harvested weed",[125,159,160],{},[32,161,162],{},"process_weed_dry",[110,164,165,168],{},[125,166,167],{},"Pack dried weed",[125,169,170],{},[32,171,172],{},"process_weed_fast",[110,174,175,178],{},[125,176,177],{},"Weed processing table",[125,179,180],{},[32,181,182],{},"processing_location_weed_table",[110,184,185,188],{},[125,186,187],{},"Laboratory supply dealer",[125,189,190],{},[32,191,192],{},"lab_supplier_dock_supplier",[110,194,195,198],{},[125,196,197],{},"Ambient Street Sales",[125,199,200],{},[32,201,202],{},"street_sale_default",[15,204,205],{},"Keep these entries enabled. If they are missing, use the Creator's default import.",[15,207,208,211,212,60],{},[27,209,210],{},"On a server you have already customized, check before importing:"," a manual import replaces matching supplied entries in the selected section. See ",[52,213,215],{"href":214},"/docs/jobs/crimesystem/drugs/creator-and-catalog","Creator and Catalog",[15,217,218,221],{},[27,219,220],{},"Check:"," the field, both recipes, the processing table, the supplier, and street sales are present and enabled.",[90,223,225],{"id":224},"check-the-harvest-and-both-recipes","Check the harvest and both recipes",[15,227,96,228,60],{},[27,229,230],{},"Cultivation & Gathering → Drug Fields → Weed Field North → Harvest output",[232,233,239],"doc-screenshot",{":height":234,":width":235,"alt":236,"markers":237,"src":238},"821","1275","Weed Field North in the in-game Drug Creator, showing raw_weed as the harvest output","1:31:13,2:94:68,3:94:13","/docs/crimesystem/drugs-field-output.webp",[240,241,242,249,258],"ol",{},[243,244,245,248],"li",{},[27,246,247],{},"Harvest output"," contains the item and amounts players collect.",[243,250,251,254,255,257],{},[27,252,253],{},"Output Item"," must be ",[32,256,34],{}," for this route. The drying recipe consumes that exact item.",[243,259,260,261,264,265,267,268,271],{},"Use ",[27,262,263],{},"Positions"," to place the field on your map. The tool requirement is further down in ",[27,266,247],{},"; keep ",[32,269,270],{},"trimming_shears"," obtainable.",[15,273,274,275,60],{},"Next, open ",[27,276,277],{},"Foundation → Processes → Dry harvested weed → Recipe and result",[232,279,283],{":height":234,":width":235,"alt":280,"markers":281,"src":282},"Dry harvested weed recipe with ten raw_weed as input and eight output items per run","1:68:46,2:46:58","/docs/crimesystem/drugs-drying-recipe.webp",[240,284,285,294],{},[243,286,287,288,293],{},"One run consumes ",[27,289,290,291],{},"10 ",[32,292,34],{},". Tools remain in the inventory.",[243,295,296,299],{},[27,297,298],{},"Output items per run: 8"," gives eight dried items with the supplied recipe. Keep the trimming shears available for its steps.",[15,301,302,303,60],{},"Then open ",[27,304,305],{},"Foundation → Processes → Pack dried weed → Recipe and result",[232,307,311],{":height":234,":width":235,"alt":308,"markers":309,"src":310},"Pack dried weed recipe with weed_dried and empty_baggy as inputs and one output item per run","1:68:46,2:68:53,3:46:65","/docs/crimesystem/drugs-pack-recipe.webp",[240,312,313,321,330],{},[243,314,260,315,320],{},[27,316,317,318],{},"1 ",[32,319,38],{}," from the drying recipe.",[243,322,323,324,329],{},"Add ",[27,325,317,326],{},[32,327,328],{},"empty_baggy"," for each portion.",[243,331,332,333,60],{},"One run produces one finished portion. With the supplied recipe, the inventory receives ",[32,334,42],{},[15,336,337,339],{},[27,338,220],{}," the field gives the drying recipe's input, and the drying recipe gives the packaging recipe's input. If you customize item names, update both ends of each connection.",[90,341,343],{"id":342},"check-the-locations","Check the locations",[15,345,346],{},"Open the field, supply dealer, and processing table in the Creator. Visit their positions and move them if they do not suit your map.",[15,348,349],{},"Keep each point reachable, with enough space around the table and NPC.",[15,351,352],{},"On the processing table, include both drying and packaging in its recipe list.",[15,354,96,355,358,359,361],{},[27,356,357],{},"Processing → World Processing → Weed-Verarbeitungstisch → Process assignment",". You can identify the supplied table by ",[32,360,182],{}," if its label differs.",[232,363,367],{":height":234,":width":235,"alt":364,"markers":365,"src":366},"World processing table with Dry harvested weed and Pack dried weed selected in Available recipes","1:43:59,2:9:75,3:94:46","/docs/crimesystem/drugs-processing-table.webp",[240,368,369,378,383],{},[243,370,371,372,374,375,60],{},"Enable ",[27,373,157],{}," in ",[27,376,377],{},"Available recipes",[243,379,371,380,382],{},[27,381,167],{}," as well, so players can finish the route at this table.",[243,384,385,388,389,391,392,395],{},[27,386,387],{},"Direct processing"," lets players work at the location. Use ",[27,390,263],{}," to move it and ",[27,393,394],{},"World presentation"," to check its interaction settings.",[15,397,398],{},"Choose how players interact. If you use a target interaction, your target system must work. If you want keyboard prompts or markers, enable the corresponding options. Save after changing a position.",[15,400,401,403],{},[27,402,220],{}," the player can reach all three places, and the processing table offers both drying and packaging.",[90,405,407],{"id":406},"give-players-a-way-to-buy-supplies","Give players a way to buy supplies",[15,409,410],{},"For the first route, players need:",[104,412,413,426],{},[107,414,415],{},[110,416,417,420,423],{},[113,418,419],{},"Item",[113,421,422],{},"Amount for this test",[113,424,425],{},"Why it is needed",[120,427,428,440],{},[110,429,430,434,437],{},[125,431,432],{},[32,433,270],{},[125,435,436],{},"1",[125,438,439],{},"Harvesting and the drying recipe",[110,441,442,446,449],{},[125,443,444],{},[32,445,328],{},[125,447,448],{},"8",[125,450,451],{},"Packaging all eight dried items",[15,453,454,455,457,458,460,461,60],{},"The inventory must also recognize ",[32,456,34],{},", ",[32,459,38],{},", and ",[32,462,42],{},[15,464,465,466,470],{},"Check the server console for missing-item warnings and compare the names with ",[52,467,469],{"href":468},"/docs/jobs/crimesystem/reference/inventory-items","Inventory Items",". Make sure the supply dealer sells the tools and packaging, has stock, and charges an account players can use.",[15,472,473],{},"Registration makes an item available to the inventory. It does not put that item in a player's pocket or every shop.",[15,475,96,476,479,480,482],{},[27,477,478],{},"Market → Labor suppliers → Laboratory Supply Dealer → Supplier products",". Find ",[32,481,328],{}," in the product list; the screenshot is scrolled to that entry.",[232,484,490],{":height":485,":width":486,"alt":487,"markers":488,"src":489},"822","1276","Laboratory Supply Dealer product settings for Empty Baggy, including inventory item, price, purchase limit and stock switch","1:94:37,2:94:67,3:94:78","/docs/crimesystem/drugs-supplier-bags.webp",[240,491,492,501,507],{},[243,493,494,497,498,500],{},[27,495,496],{},"Inventory item"," must match the recipe's ",[32,499,328],{},". The product's internal ID is a separate field.",[243,502,503,504,60],{},"Set a price players can afford for your first test. Check the payment account under ",[27,505,506],{},"Supplier presentation",[243,508,509,510,513,514,517,518,520],{},"Check ",[27,511,512],{},"Maximum per purchase"," and ",[27,515,516],{},"Use limited stock"," below it. Players need eight bags for this route. Also find ",[32,519,270],{}," in the catalog and check that it can be bought.",[15,522,523,525],{},[27,524,220],{}," a regular player can buy the shears and eight bags with the account your supplier charges.",[90,527,529],{"id":528},"check-the-street-sale-interaction","Check the street-sale interaction",[15,531,96,532,535,536,539,540,543],{},[27,533,534],{},"Market → Street Sales → Ambient Street Sales",". In ",[27,537,538],{},"Interaction setup",", check the interaction key, distance, and allowed NPC models. In ",[27,541,542],{},"Trade rules",", keep a quantity range that can be met with the eight finished items from this test.",[15,545,546,547,374,550,552,553,556],{},"Also check ",[27,548,549],{},"Drug Market → Market Enabled",[32,551,70],{}," → ",[27,554,555],{},"Crime System",". Save and reopen any entry you changed.",[15,558,559,561,562,566],{},[27,560,220],{}," you know which interaction a player should use and have a suitable NPC near your test route. See ",[52,563,565],{"href":564},"/docs/jobs/crimesystem/drugs/selling-and-distribution","Selling and Distribution"," if you need to change buyer preferences or sale outcomes.",[10,568,570],{"id":569},"test-the-route-as-a-regular-player","Test the route as a regular player",[15,572,573],{},"Use a normal player account for this test. Administrators can bypass some access checks and may miss problems ordinary players would encounter.",[87,575,576,580,589,594,598,603,608,612,618,628,632,638,645,649,652,655],{},[90,577,579],{"id":578},"buy-the-supplies","Buy the supplies",[15,581,582,583,585,586,588],{},"Visit the supplier and buy one pair of ",[32,584,270],{}," and eight ",[32,587,328],{},". Leave enough inventory space for the harvest and the finished products.",[15,590,591,593],{},[27,592,220],{}," the items are in the player's inventory and the purchase charged the intended account.",[90,595,597],{"id":596},"collect-the-materials","Collect the materials",[15,599,600,601,60],{},"Visit the field with the shears and collect at least 10 ",[32,602,34],{},[15,604,605,607],{},[27,606,220],{}," the inventory contains the raw item. The packaging recipe will need the dried item from the next step.",[90,609,611],{"id":610},"dry-the-harvest","Dry the harvest",[15,613,614,615,617],{},"At the processing table, choose ",[27,616,157],{},". Keep the trimming shears available, complete the steps, and collect the result.",[15,619,620,622,623,625,626,60],{},[27,621,220],{}," one run used 10 ",[32,624,34],{}," and produced 8 ",[32,627,38],{},[90,629,631],{"id":630},"package-the-finished-product","Package the finished product",[15,633,634,635,637],{},"Choose ",[27,636,167],{},". Each run uses one dried item and one empty bag. Process all eight dried items and collect the finished products.",[15,639,640,642,643,60],{},[27,641,220],{}," the eight dried items and eight bags became eight ",[32,644,42],{},[90,646,648],{"id":647},"complete-a-sale","Complete a sale",[15,650,651],{},"Carry the finished product to a suitable nearby NPC and use the street-sale interaction. Work through the offer until you complete a sale.",[15,653,654],{},"Not every NPC buys. Refusals, negotiation, scams, and police reports are part of the system.",[15,656,657,659],{},[27,658,220],{}," the sold quantity left the inventory and the correct money account received the payment. You do not have to sell all eight items in one transaction to verify this.",[10,661,663],{"id":662},"recipe-quantities-at-a-glance","Recipe quantities at a glance",[15,665,666],{},"The current supplied recipes use these virtual item quantities:",[104,668,669,682],{},[107,670,671],{},[110,672,673,676,679],{},[113,674,675],{},"Recipe",[113,677,678],{},"Materials",[113,680,681],{},"Result",[120,683,684,699],{},[110,685,686,688,694],{},[125,687,157],{},[125,689,690,691,693],{},"10 × ",[32,692,34],{},", with trimming shears available",[125,695,696,697],{},"8 × ",[32,698,38],{},[110,700,701,703,711],{},[125,702,167],{},[125,704,705,706,708,709],{},"1 × ",[32,707,38],{}," + 1 × ",[32,710,328],{},[125,712,705,713],{},[32,714,42],{},[15,716,717],{},"The packaging recipe needs the dried item. Raw harvest cannot be used directly in this recipe.",[15,719,720],{},"Use the recipe screen to check missing materials before starting. If you changed a recipe, its saved requirements are the ones your players must meet.",[10,722,724],{"id":723},"add-the-next-layer","Add the next layer",[15,726,727,728,732,733,60],{},"Once the starter route works, add ",[52,729,731],{"href":730},"/docs/jobs/crimesystem/drugs/growing-and-harvesting","player cultivation"," or an ",[52,734,736],{"href":735},"/docs/jobs/crimesystem/drugs/laboratories-and-production","owned laboratory",[15,738,739],{},"Before opening the system to everyone, restart the resource during a planned test and confirm that your saved locations and settings remain. Let a second normal player repeat the route without administrator help.",{"title":741,"searchDepth":742,"depth":743,"links":744},"",1,2,[745,746,747,748,749,750],{"id":12,"depth":743,"text":13},{"id":46,"depth":743,"text":47},{"id":81,"depth":743,"text":82},{"id":569,"depth":743,"text":570},{"id":662,"depth":743,"text":663},{"id":723,"depth":743,"text":724},"Set up a working drug activity that players can collect, process, and sell from start to finish.","md",null,{},true,"/docs/jobs/crimesystem/drugs/overview-and-first-setup",{"title":5,"description":751},{"loc":756},"1.docs/0.jobs/4.crimesystem/4.drugs/1.overview-and-first-setup","giY-g7bWyg4hGrlfS80rb-hjvHFtEOrnvltKL67yMzg",[762,767],{"title":763,"path":764,"stem":765,"description":766,"children":-1},"Advanced Scenarios","/docs/jobs/crimesystem/heists/advanced-scenarios","1.docs/0.jobs/4.crimesystem/3.heists/6.advanced-scenarios","Add optional computer preparations, transport robberies, escapes, and special events to a working heist.",{"title":215,"path":214,"stem":768,"description":769,"children":-1},"1.docs/0.jobs/4.crimesystem/4.drugs/2.creator-and-catalog","Use the Drug Creator to place activities, connect recipes, and customize the supplied content.",[],1789075923433]