[{"data":1,"prerenderedAt":373},["ShallowReactive",2],{"/docs/jobs/crimesystem/drugs/quality-consumption-and-risk":3,"/docs/jobs/crimesystem/drugs/quality-consumption-and-risk-surround":363,"/docs/jobs/crimesystem/drugs/quality-consumption-and-risk-implemented-suggestions":372},{"id":4,"title":5,"body":6,"description":353,"extension":354,"head":355,"implementedSuggestions":355,"meta":356,"navigation":357,"path":358,"schemaOrg":355,"seo":359,"sitemap":360,"stem":361,"__hash__":362},"docs/1.docs/0.jobs/4.crimesystem/4.drugs/7.quality-consumption-and-risk.md","Quality, Consumption, and Risk",{"type":7,"value":8,"toc":341},"minimark",[9,14,23,26,29,97,100,104,107,110,118,164,167,174,187,191,194,208,211,214,218,224,227,230,241,244,248,263,266,274,277,281,284,294,313,316,319,323,326,329],[10,11,13],"h2",{"id":12},"what-quality-means-for-players","What quality means for players",[15,16,17,18,22],"p",{},"Products with the same item name can differ in quality. A ",[19,20,21],"strong",{},"batch"," is a group of goods with its own condition and history.",[15,24,25],{},"Better production and storage can improve value. Poor condition or contamination can make a buyer refuse the goods.",[15,27,28],{},"The main values are:",[30,31,32,45],"table",{},[33,34,35],"thead",{},[36,37,38,42],"tr",{},[39,40,41],"th",{},"Value",[39,43,44],{},"Simple meaning",[46,47,48,57,65,73,81,89],"tbody",{},[36,49,50,54],{},[51,52,53],"td",{},"Quality",[51,55,56],{},"Overall production result",[36,58,59,62],{},[51,60,61],{},"Purity",[51,63,64],{},"A product score some buyers care about",[36,66,67,70],{},[51,68,69],{},"Freshness",[51,71,72],{},"How well the goods have kept",[36,74,75,78],{},[51,76,77],{},"Potency",[51,79,80],{},"Strength of the in-game effects",[36,82,83,86],{},[51,84,85],{},"Stability",[51,87,88],{},"How well the product resists deterioration",[36,90,91,94],{},[51,92,93],{},"Contamination",[51,95,96],{},"An unwanted quality and risk factor",[15,98,99],{},"Packaging also affects storage and price. A premium container does not automatically turn poor goods into a premium product.",[10,101,103],{"id":102},"what-you-should-configure","What you should configure",[15,105,106],{},"Start with the supplied settings and check whether your first recipe meets your first buyer's requirements.",[15,108,109],{},"When changing recipes, compare their output with buyer requirements and prices. Keep the basic route viable.",[15,111,112,113,117],{},"Use these paths in ",[114,115,116],"code",{},"/drugcreator",", then select the entry you want to change:",[30,119,120,130],{},[33,121,122],{},[36,123,124,127],{},[39,125,126],{},"What you want to change",[39,128,129],{},"Section and editor tab",[46,131,132,140,148,156],{},[36,133,134,137],{},[51,135,136],{},"A drug's starting quality values",[51,138,139],{},"Foundation → Drugs → Quality",[36,141,142,145],{},[51,143,144],{},"How a recipe changes the product",[51,146,147],{},"Foundation → Processes → Recipe and result, then Process Steps",[36,149,150,153],{},[51,151,152],{},"Field harvest quality",[51,154,155],{},"Cultivation & Gathering → Drug Fields → Quality and plant traits",[36,157,158,161],{},[51,159,160],{},"What a buyer accepts",[51,162,163],{},"Market → Buyers → Demand profile",[15,165,166],{},"Save and produce a new batch for your test. Compare its result with the buyer's requirements before raising the quality thresholds.",[15,168,169,170,173],{},"You can provide ",[114,171,172],{},"testing_kit"," so players can inspect goods. A test consumes the kit by default and returns estimates. For a batch stored in a lab, testing near a working testing station improves accuracy.",[15,175,176,177,180,181,186],{},"Detailed item information, called ",[19,178,179],{},"metadata",", keeps batches distinguishable in compatible inventories. Processing outputs use it by default; collection outputs do not. See ",[182,183,185],"a",{"href":184},"/docs/jobs/crimesystem/reference/inventory-items","Inventory Items"," if items merge unexpectedly or lose their details.",[10,188,190],{"id":189},"product-use-and-effects","Product use and effects",[15,192,193],{},"Players can use prepared products through their inventory. Raw harvest is not automatically ready for consumption.",[15,195,196,197,199,200,203,204,207],{},"In ",[114,198,116],{},", use ",[19,201,202],{},"Foundation → Drugs → Consumption Effects"," for the product's effects. Check ",[19,205,206],{},"Foundation → Strains → Consumption Overrides"," for changes specific to a strain. Confirm that the finished item is usable and its packaging is allowed.",[15,209,210],{},"The system includes effect duration, cooldowns, repeated-use consequences, tolerance, addiction, and withdrawal. These are fictional gameplay settings; choose values that suit your server's roleplay.",[15,212,213],{},"Test one finished item with a normal player. Confirm that using it removes the intended stock, starts the expected effects, and lets those effects end normally. Test your actual inventory's Use action.",[10,215,217],{"id":216},"heat-and-police-attention","Heat and police attention",[15,219,220,223],{},[19,221,222],{},"Heat"," means how much attention an activity attracts. It can build around players, labs, vehicles, dealers, routes, and areas.",[15,225,226],{},"Repeated sales, larger operations, risky production, and poor upkeep can increase exposure. Security and quieter operation can help manage it.",[15,228,229],{},"Observe a normal operation with the supplied values before changing risk settings.",[15,231,232,233,236,237,240],{},"For street sales, use ",[19,234,235],{},"Market → Street Sales → Heat and police risk",". For deliveries, use ",[19,238,239],{},"Market → Sale Routes → Payout and risk",". Change the settings for the activity you are testing.",[15,242,243],{},"Not every risky action causes an immediate report. Some events are random or delayed.",[10,245,247],{"id":246},"make-alerts-reach-the-right-jobs","Make alerts reach the right jobs",[15,249,250,251,254,255,258,259,262],{},"Check the internal framework job names. The usual police defaults are ",[114,252,253],{},"police"," and ",[114,256,257],{},"sheriff","; the medical default is ",[114,260,261],{},"ambulance",".",[15,264,265],{},"Keep drug dispatch enabled if you want the shared Sky Jobs Base dispatch flow. If you use a custom dispatch integration, connect the drug alerts to that integration.",[15,267,268,269,273],{},"If your ambulance job has a different name, select it for both drug-related medical alerts and consumption emergencies. The ",[182,270,272],{"href":271},"/docs/jobs/crimesystem/setup/configuration","configuration guide"," explains where to change the settings.",[15,275,276],{},"Test with a police or EMS player on duty. Trigger the relevant gameplay event and verify that the correct player receives it.",[10,278,280],{"id":279},"laboratory-threats-and-player-attacks","Laboratory threats and player attacks",[15,282,283],{},"There are two kinds of trouble:",[285,286,287,291],"ul",{},[288,289,290],"li",{},"Automatic threats caused by the operation's risk, such as raids or sabotage.",[288,292,293],{},"Attacks started by players, with entry tools, security, looting, and possible takeover.",[15,295,296,297,300,301,304,305,308,309,312],{},"Review them separately in ",[114,298,299],{},"/jobconfig"," → ",[19,302,303],{},"Crime System",": ",[19,306,307],{},"Raids & Sabotage"," covers automatic threats, while ",[19,310,311],{},"Laboratory Takeovers"," contains the player-assault rules.",[15,314,315],{},"For player attacks, check faction requirements, permitted times, defender availability, cooldowns, and tools. The supplied laboratory assault settings require two defenders online and on duty.",[15,317,318],{},"Also make recovery possible. Players need a practical way to pay for repairs, replace supplies, and restore their operation.",[10,320,322],{"id":321},"test-the-consequences","Test the consequences",[15,324,325],{},"Use a test laboratory with disposable stock. Complete the intended attack and recovery flow.",[15,327,328],{},"Check who receives alerts, what is lost or damaged, and who can access the lab afterward. This gives you a useful basis for adjusting security costs and rewards.",[15,330,331,332,336,337,262],{},"For everyday operation, continue with ",[182,333,335],{"href":334},"/docs/jobs/crimesystem/drugs/laboratories-and-production","Laboratories and Production"," or ",[182,338,340],{"href":339},"/docs/jobs/crimesystem/drugs/selling-and-distribution","Selling and Distribution",{"title":342,"searchDepth":343,"depth":344,"links":345},"",1,2,[346,347,348,349,350,351,352],{"id":12,"depth":344,"text":13},{"id":102,"depth":344,"text":103},{"id":189,"depth":344,"text":190},{"id":216,"depth":344,"text":217},{"id":246,"depth":344,"text":247},{"id":279,"depth":344,"text":280},{"id":321,"depth":344,"text":322},"Decide how quality, product effects, police attention, and laboratory attacks should work on your server.","md",null,{},true,"/docs/jobs/crimesystem/drugs/quality-consumption-and-risk",{"title":5,"description":353},{"loc":358},"1.docs/0.jobs/4.crimesystem/4.drugs/7.quality-consumption-and-risk","7AIwHGE8m7C1rYLfc7y5jvZ2Mp-mIqZZlSHaMoMYeYI",[364,367],{"title":340,"path":339,"stem":365,"description":366,"children":-1},"1.docs/0.jobs/4.crimesystem/4.drugs/6.selling-and-distribution","Set up buyers and delivery routes, then add dealers and larger businesses when the basic sale flow works.",{"title":368,"path":369,"stem":370,"description":371,"children":-1},"Gangs and Membership","/docs/jobs/crimesystem/features/gangs-and-membership","1.docs/0.jobs/4.crimesystem/5.features/1.gangs-and-membership","Set up an organization, add its members, and give players access to Crime features.",[],1789075923288]