[{"data":1,"prerenderedAt":279},["ShallowReactive",2],{"/docs/jobs/crimesystem/features/crime-reputation":3,"/docs/jobs/crimesystem/features/crime-reputation-surround":267,"/docs/jobs/crimesystem/features/crime-reputation-implemented-suggestions":278},{"id":4,"title":5,"body":6,"description":257,"extension":258,"head":259,"implementedSuggestions":259,"meta":260,"navigation":261,"path":262,"schemaOrg":259,"seo":263,"sitemap":264,"stem":265,"__hash__":266},"docs/1.docs/0.jobs/4.crimesystem/5.features/9.crime-reputation.md","Crime Reputation",{"type":7,"value":8,"toc":249},"minimark",[9,13,21,26,39,46,50,184,191,195,198,242],[10,11,12],"p",{},"Crime Reputation is a personal progression value stored per player identifier. It is independent of organization territory influence and the Drug System's producer reputation.",[14,15,18],"callout",{"color":16,"icon":17},"info","i-lucide-star",[10,19,20],{},"Reputation points are not money and are not spent when a player joins an organization. They record completed criminal activity and can optionally act as an admission requirement.",[22,23,25],"h2",{"id":24},"levels-and-admission","Levels and admission",[10,27,28,29,33,34,38],{},"The shipped setup uses ",[30,31,32],"strong",{},"100 points per level",". Level 1 begins at 0 points, level 2 at 100, and so on. ",[35,36,37],"code",{},"minimumJoinPoints"," is 0 by default, so reputation does not block joining an organization.",[10,40,41,42,45],{},"Players use ",[35,43,44],{},"/crimerep"," to see their current level, total points and next threshold.",[22,47,49],{"id":48},"default-rewards","Default rewards",[51,52,53,67],"table",{},[54,55,56],"thead",{},[57,58,59,63],"tr",{},[60,61,62],"th",{},"Completed activity",[60,64,66],{"align":65},"right","Points",[68,69,70,79,87,95,103,111,119,126,133,140,147,155,162,170,177],"tbody",{},[57,71,72,76],{},[73,74,75],"td",{},"ATM robbery",[73,77,78],{"align":65},"20",[57,80,81,84],{},[73,82,83],{},"Shop register",[73,85,86],{"align":65},"5",[57,88,89,92],{},[73,90,91],{},"Shop safe",[73,93,94],{"align":65},"15",[57,96,97,100],{},[73,98,99],{},"Pickpocket",[73,101,102],{"align":65},"3",[57,104,105,108],{},[73,106,107],{},"Heist",[73,109,110],{"align":65},"100",[57,112,113,116],{},[73,114,115],{},"Drug harvest",[73,117,118],{"align":65},"2",[57,120,121,124],{},[73,122,123],{},"Drug processing",[73,125,86],{"align":65},[57,127,128,131],{},[73,129,130],{},"Drug sale",[73,132,86],{"align":65},[57,134,135,138],{},[73,136,137],{},"Drug delivery",[73,139,94],{"align":65},[57,141,142,145],{},[73,143,144],{},"Drug contract",[73,146,78],{"align":65},[57,148,149,152],{},[73,150,151],{},"Drug raid",[73,153,154],{"align":65},"25",[57,156,157,160],{},[73,158,159],{},"Graffiti",[73,161,102],{"align":65},[57,163,164,167],{},[73,165,166],{},"Money Wash",[73,168,169],{"align":65},"10 while that feature is available",[57,171,172,175],{},[73,173,174],{},"Base raid",[73,176,154],{"align":65},[57,178,179,182],{},[73,180,181],{},"Faction PvP win",[73,183,78],{"align":65},[10,185,186,187,190],{},"Change these values in ",[35,188,189],{},"config/reputation.lua",". Setting an action to 0 disables its reward without disabling the whole reputation system.",[22,192,194],{"id":193},"persistence-and-duplicate-protection","Persistence and duplicate protection",[10,196,197],{},"Every award requires a stable completion ID. The database stores the action, completion ID and point contribution together; the same completion cannot grant points twice, including after a restart.",[199,200,201,206,212,216,219,223,228,232,235,239],"steps",{},[202,203,205],"h3",{"id":204},"record-the-starting-value","Record the starting value",[10,207,208,209,211],{},"Run ",[35,210,44],{}," as the normal test player.",[202,213,215],{"id":214},"complete-one-activity","Complete one activity",[10,217,218],{},"Choose a low-risk action with a known reward, such as one successful pickpocket or a configured graffiti placement.",[202,220,222],{"id":221},"compare-the-new-total","Compare the new total",[10,224,208,225,227],{},[35,226,44],{}," again and confirm the exact configured increase.",[202,229,231],{"id":230},"retry-the-same-completion","Retry the same completion",[10,233,234],{},"Confirm that reconnecting or replaying the same saved completion does not award it twice.",[202,236,238],{"id":237},"test-organization-admission-if-enabled","Test organization admission if enabled",[10,240,241],{},"Set a test minimum, verify a player below it is refused and a player at or above it can join. Restore the launch value afterward.",[14,243,246],{"color":244,"icon":245},"success","i-lucide-circle-check-big",[10,247,248],{},"Reputation passes when rewards match the completed action exactly, duplicate completions remain single-use and the join threshold checks points without deducting them.",{"title":250,"searchDepth":251,"depth":252,"links":253},"",1,2,[254,255,256],{"id":24,"depth":252,"text":25},{"id":48,"depth":252,"text":49},{"id":193,"depth":252,"text":194},"Understand personal Crime reputation, levels, admission rules, rewards, persistence, and the player status command.","md",null,{},true,"/docs/jobs/crimesystem/features/crime-reputation",{"title":5,"description":257},{"loc":262},"1.docs/0.jobs/4.crimesystem/5.features/9.crime-reputation","DPmURWrNxIUdEcKYCOxNQZnXHnA4uE99k4pzY5rBElU",[268,273],{"title":269,"path":270,"stem":271,"description":272,"children":-1},"Interrogation","/docs/jobs/crimesystem/features/interrogation","1.docs/0.jobs/4.crimesystem/5.features/8.interrogation","Configure chairs, carts, grabbing, sessions, tools, rescue, dispatch, logging, and safety limits.",{"title":274,"path":275,"stem":276,"description":277,"children":-1},"Inventory Items","/docs/jobs/crimesystem/reference/inventory-items","1.docs/0.jobs/4.crimesystem/6.reference/1.inventory-items","All 166 default Crime System items, grouped by use, with inventory setup instructions and complete imports for ox_inventory, QS, QB-Core, Tgiann, Jaksam, CodeM, and ESX.",[],1790630740701]