[{"data":1,"prerenderedAt":273},["ShallowReactive",2],{"/docs/jobs/crimesystem/heists/advanced-scenarios":3,"/docs/jobs/crimesystem/heists/advanced-scenarios-surround":263,"/docs/jobs/crimesystem/heists/advanced-scenarios-implemented-suggestions":272},{"id":4,"title":5,"body":6,"description":253,"extension":254,"head":255,"implementedSuggestions":255,"meta":256,"navigation":257,"path":258,"schemaOrg":255,"seo":259,"sitemap":260,"stem":261,"__hash__":262},"docs/1.docs/0.jobs/4.crimesystem/3.heists/6.advanced-scenarios.md","Advanced Scenarios",{"type":7,"value":8,"toc":241},"minimark",[9,14,18,43,47,50,69,76,83,87,90,105,108,114,118,124,135,138,162,165,168,173,177,180,187,193,196,201,205,208,211,214,217,221],[10,11,13],"h2",{"id":12},"add-these-when-your-basic-heist-works","Add these when your basic heist works",[15,16,17],"p",{},"The features below are optional. Start with a complete bank robbery, then add one feature at a time and test it with a normal player crew.",[15,19,20,21,28,29,32,33,36,37,42],{},"Make these changes in ",[22,23,24],"strong",{},[25,26,27],"code",{},"/heistcreator",". After each change, use ",[22,30,31],{},"Save draft"," for your own heist or ",[22,34,35],{},"Save JSON"," for an included heist. Included JSON changes also need a resource restart. Use a new player plan for each test; see ",[38,39,41],"a",{"href":40},"/docs/jobs/crimesystem/heists/heist-creator#which-save-action-should-you-use","Heist Creator",".",[10,44,46],{"id":45},"keycard-computers","Keycard computers",[15,48,49],{},"Choose a keycard opening method in the Creator to add its programming preparation. This lets players prepare a card for that door or vault.",[51,52,53,57,60,63,66],"ol",{},[54,55,56],"li",{},"Open the linked preparation's computer settings.",[54,58,59],{},"Place a monitor or select a suitable existing map monitor.",[54,61,62],{},"Check the screen alignment. Known models are already configured; other models ask you to select three screen corners.",[54,64,65],{},"Set the viewing camera so the screen is readable.",[54,67,68],{},"Test the computer, save the heist, and complete the preparation in a new player plan.",[15,70,71,72,75],{},"Players follow the computer's instructions and write the card. Do not give them a plain ",[25,73,74],{},"vault_keycard"," and assume it works: the preparation supplies the card's door access.",[15,77,78,79,82],{},"Administrators can use ",[25,80,81],{},"/heistcomputertest"," to check monitor placement and controls. This test does not issue a real card. Verify the actual card by completing the player preparation and using it at the door.",[10,84,86],{"id":85},"reconnaissance-and-cameras","Reconnaissance and cameras",[15,88,89],{},"Use reconnaissance when players should photograph a target before progressing. Place the target and connect that photo to the preparation it should unlock. Test the tablet camera flow and confirm the mission recognizes the photo.",[15,91,92,93,96,97,100,101,104],{},"Camera-hack preparations need ",[22,94,95],{},"Sky Police Job"," (",[25,98,99],{},"sky_policejob",") running and existing Police CCTV cameras to select. Check those cameras first. Then provide the hacking-device preparation and a physical ",[25,102,103],{},"hacking_device",", with room to place the laptop near the cameras.",[15,106,107],{},"If your server does not use the supported camera integration, leave camera hacking out of the required route. A standard pickup or crafting preparation is easier to set up.",[15,109,110,113],{},[22,111,112],{},"Check:"," the Creator can list the intended cameras, and a player can complete the camera hack during a fresh plan. An empty camera list is a setup problem to resolve before making this preparation required.",[10,115,117],{"id":116},"transport-robberies","Transport robberies",[15,119,120,121,42],{},"The transport templates create this sequence: ",[22,122,123],{},"stop the vehicle, breach it, take the cargo, and escape",[15,125,126,127,130,131,134],{},"Use the cash transport for a ",[25,128,129],{},"stockade"," carrying money or the goods transport for a ",[25,132,133],{},"benson"," carrying inventory items.",[15,136,137],{},"To prepare one:",[51,139,140,143,146,149,152,159],{},[54,141,142],{},"Choose the transport template in the Creator.",[54,144,145],{},"Record a driving route of at least 100 meters.",[54,147,148],{},"Set speed, guards, tracking interval, and whether it raises an alarm.",[54,150,151],{},"Set the breach time, collection time, escape distance, and reward.",[54,153,154,155,158],{},"Give the crew a way to obtain one ",[25,156,157],{},"explosive_charge"," and deposit it in the plan's equipment storage before starting. The breach consumes one charge.",[54,160,161],{},"Test the full interception and rear-door interaction.",[15,163,164],{},"Choose roads wide enough for the vehicle and a practical place for players to stop it. A normal traffic stop alone does not complete the interception.",[15,166,167],{},"For goods, select registered inventory items and sensible quantities. The collecting player must have space for the whole load. For cash, decide whether it pays directly or requires a buyer.",[15,169,170,172],{},[22,171,112],{}," the vehicle follows the saved route, the crew can stop and breach it, and collection gives the intended cargo or reward. Finish the escape step as well as taking the cargo.",[10,174,176],{"id":175},"boat-and-diving-escapes","Boat and diving escapes",[15,178,179],{},"The boat and diving options add a preparation together with the escape task.",[15,181,182,183,186],{},"For a ",[22,184,185],{},"boat escape",", set the player interaction on the shore, the boat's position in the water, and the escape destination. Players must use that prepared boat. Test with your selected boat model and enough seats for the crew.",[15,188,182,189,192],{},[22,190,191],{},"diving escape",", place an accessible equipment pickup and an underwater destination. The preparation provides the crew's diving equipment without needing a separate inventory item.",[15,194,195],{},"By default, the entire online crew must arrive. Test with the intended crew size and make the destination radius easy enough to reach. If you change from boat to diving, or vice versa, place the destination again.",[15,197,198,200],{},[22,199,112],{}," complete the preparation first, then take the whole test crew to the destination and confirm the escape task completes.",[10,202,204],{"id":203},"one-time-events","One-time events",[15,206,207],{},"Use an event when one crew should claim a special robbery or bonus during a limited window.",[15,209,210],{},"Choose whether the event temporarily adds a bonus to an existing heist or is an event-only robbery. Set the start and end times, reward multiplier, and any special item. The robbery's normal preparations and objectives still need to be configured.",[15,212,213],{},"The first crew to successfully create the event plan claims it. Cancelling that plan or restarting the resource does not release the event for another crew. The crew that claimed it can finish after the selection window ends.",[15,215,216],{},"To run it again, use the event reactivation action, choose the new times, and save. Check the displayed times and rewards before opening it to players.",[10,218,220],{"id":219},"related-pages","Related pages",[222,223,224,229,235],"ul",{},[54,225,226],{},[38,227,41],{"href":228},"/docs/jobs/crimesystem/heists/heist-creator",[54,230,231],{},[38,232,234],{"href":233},"/docs/jobs/crimesystem/heists/security-and-loot","Security and Loot",[54,236,237],{},[38,238,240],{"href":239},"/docs/jobs/crimesystem/reference/commands","Commands",{"title":242,"searchDepth":243,"depth":244,"links":245},"",1,2,[246,247,248,249,250,251,252],{"id":12,"depth":244,"text":13},{"id":45,"depth":244,"text":46},{"id":85,"depth":244,"text":86},{"id":116,"depth":244,"text":117},{"id":175,"depth":244,"text":176},{"id":203,"depth":244,"text":204},{"id":219,"depth":244,"text":220},"Add optional computer preparations, transport robberies, escapes, and special events to a working heist.","md",null,{},true,"/docs/jobs/crimesystem/heists/advanced-scenarios",{"title":5,"description":253},{"loc":258},"1.docs/0.jobs/4.crimesystem/3.heists/6.advanced-scenarios","0BPgsON93Jg52KwsqcFZKDAeHMSWEDVxNUQKcoK3xYo",[264,267],{"title":234,"path":233,"stem":265,"description":266,"children":-1},"1.docs/0.jobs/4.crimesystem/3.heists/5.security-and-loot","Choose how players enter a heist, what alerts police, and how the crew receives its rewards.",{"title":268,"path":269,"stem":270,"description":271,"children":-1},"Overview and First Setup","/docs/jobs/crimesystem/drugs/overview-and-first-setup","1.docs/0.jobs/4.crimesystem/4.drugs/1.overview-and-first-setup","Set up a working drug activity that players can collect, process, and sell from start to finish.",[],1789075924131]