[{"data":1,"prerenderedAt":220},["ShallowReactive",2],{"/docs/jobs/firejob/features/fire-and-hose-system":3,"/docs/jobs/firejob/features/fire-and-hose-system-surround":209,"/docs/jobs/firejob/features/fire-and-hose-system-implemented-suggestions":219},{"id":4,"title":5,"body":6,"description":199,"extension":200,"head":201,"implementedSuggestions":201,"meta":202,"navigation":203,"path":204,"schemaOrg":201,"seo":205,"sitemap":206,"stem":207,"__hash__":208},"docs/1.docs/0.jobs/3.firejob/3.features/1.fire-and-hose-system.md","Fire and Hose System",{"type":7,"value":8,"toc":188},"minimark",[9,14,18,40,43,47,50,70,77,81,84,92,99,103,106,129,132,136,139,163,167],[10,11,13],"h2",{"id":12},"fire-system-overview","Fire system overview",[15,16,17],"p",{},"Sky Fire Job includes a dedicated fire runtime with:",[19,20,21,25,28,31,34,37],"ul",{},[22,23,24],"li",{},"Dynamic fire creation and synchronization",[22,26,27],{},"Fire type profiles with different behavior",[22,29,30],{},"Smoke density, toxic smoke, and confined-space metadata",[22,32,33],{},"Spread logic and environment probing",[22,35,36],{},"Burn decals that build while fire is active",[22,38,39],{},"Burned-out scenes that remain temporarily after extinguishing",[15,41,42],{},"The server remains authoritative for active fires and burned scene cleanup.",[10,44,46],{"id":45},"hose-gameplay","Hose gameplay",[15,48,49],{},"The hose system supports:",[19,51,52,55,58,61,64,67],{},[22,53,54],{},"Hydrant connections",[22,56,57],{},"Portable pump support",[22,59,60],{},"Fire vehicle water tanks",[22,62,63],{},"Foam tanks and foam refills",[22,65,66],{},"Radial menu interaction flow",[22,68,69],{},"Synchronized spray start, keep-alive, and stop events",[15,71,72,76],{},[73,74,75],"code",{},"Config.Hose"," controls water and foam consumption, hose length, supported hydrant props, pump behavior, and compatible fire vehicles.",[10,78,80],{"id":79},"fire-suppression-agents","Fire suppression agents",[15,82,83],{},"The default setup distinguishes between:",[19,85,86,89],{},[22,87,88],{},"Water for standard suppression",[22,90,91],{},"Foam for fuel-related or vehicle fuel fires",[15,93,94,95,98],{},"Vehicle fires use the ",[73,96,97],{},"vehicle_fuel"," material by default, so foam is the intended extinguishing agent.",[10,100,102],{"id":101},"fire-profiles","Fire profiles",[15,104,105],{},"The extended default configuration includes configurable fire profiles for different scene types. These profiles drive values such as:",[19,107,108,111,114,117,120,123,126],{},[22,109,110],{},"Fire class",[22,112,113],{},"Material",[22,115,116],{},"Source scale",[22,118,119],{},"Smoke density",[22,121,122],{},"Toxic smoke state",[22,124,125],{},"Confined-space behavior",[22,127,128],{},"Ventilation impact",[15,130,131],{},"The admin fire creator reads these profile definitions directly when opening the fire creator menu.",[10,133,135],{"id":134},"operational-workflow","Operational workflow",[15,137,138],{},"Typical firefighter gameplay flow:",[140,141,142,145,148,151,154,157,160],"ol",{},[22,143,144],{},"Go on duty.",[22,146,147],{},"Spawn or access a supported fire vehicle.",[22,149,150],{},"Connect water through truck tank, hydrant, or pump.",[22,152,153],{},"Open hose control from the radial menu.",[22,155,156],{},"Suppress the fire with the correct agent.",[22,158,159],{},"Monitor remaining water, foam, and air supply.",[22,161,162],{},"Clear the scene once active flames are fully resolved.",[10,164,166],{"id":165},"related-systems","Related systems",[19,168,169,176,182],{},[22,170,171],{},[172,173,175],"a",{"href":174},"./vehicle-fires-and-prop-ignition","Vehicle Fires and Prop Ignition",[22,177,178],{},[172,179,181],{"href":180},"./protective-gear-and-air","Protective Gear and Air",[22,183,184],{},[172,185,187],{"href":186},"../reference/commands","Commands",{"title":189,"searchDepth":190,"depth":191,"links":192},"",1,2,[193,194,195,196,197,198],{"id":12,"depth":191,"text":13},{"id":45,"depth":191,"text":46},{"id":79,"depth":191,"text":80},{"id":101,"depth":191,"text":102},{"id":134,"depth":191,"text":135},{"id":165,"depth":191,"text":166},"Core firefighting gameplay, suppression flow, hose supply, and runtime fire behavior.","md",null,{},true,"/docs/jobs/firejob/features/fire-and-hose-system",{"title":5,"description":199},{"loc":204},"1.docs/0.jobs/3.firejob/3.features/1.fire-and-hose-system","rB2oi1Nww4FeOsmz5IULSec4oZdg9WlQJuNSvDVCcpE",[210,215],{"title":211,"path":212,"stem":213,"description":214,"children":-1},"Permissions","/docs/jobs/firejob/setup/permissions","1.docs/0.jobs/3.firejob/2.setup/4.permissions","Configure ACE-backed administrator access for Sky Fire Job commands and protected features.",{"title":175,"path":216,"stem":217,"description":218,"children":-1},"/docs/jobs/firejob/features/vehicle-fires-and-prop-ignition","1.docs/0.jobs/3.firejob/3.features/2.vehicle-fires-and-prop-ignition","Manual vehicle ignition, accident-based fires, external integrations, and ignitable props.",[],1783877502981]