[{"data":1,"prerenderedAt":210},["ShallowReactive",2],{"/docs/jobs/firejob/features/rescue-and-incident-tools":3,"/docs/jobs/firejob/features/rescue-and-incident-tools-surround":199,"/docs/jobs/firejob/features/rescue-and-incident-tools-implemented-suggestions":209},{"id":4,"title":5,"body":6,"description":189,"extension":190,"head":191,"implementedSuggestions":191,"meta":192,"navigation":193,"path":194,"schemaOrg":191,"seo":195,"sitemap":196,"stem":197,"__hash__":198},"docs/1.docs/0.jobs/3.firejob/3.features/4.rescue-and-incident-tools.md","Rescue and Incident Tools",{"type":7,"value":8,"toc":178},"minimark",[9,14,18,40,43,56,60,63,80,83,87,90,107,111,118,129,133,136,153,157],[10,11,13],"h2",{"id":12},"vehicle-rescue","Vehicle rescue",[15,16,17],"p",{},"Sky Fire Job includes a dedicated technical rescue workflow with:",[19,20,21,25,28,31,34,37],"ul",{},[22,23,24],"li",{},"Glass breaking",[22,26,27],{},"Door forcing",[22,29,30],{},"Matching-side validation",[22,32,33],{},"Usable glass and door state tracking",[22,35,36],{},"Vehicle rescue minigames",[22,38,39],{},"Optional support for world vehicles and scenario vehicles",[15,41,42],{},"The default tool items are:",[19,44,45,51],{},[22,46,47],{},[48,49,50],"code",{},"glas_hammer",[22,52,53],{},[48,54,55],{},"hydrualic_spreader",[10,57,59],{"id":58},"player-entrapment","Player entrapment",[15,61,62],{},"The player entrapment system can trap occupants in severely damaged vehicles and optionally:",[19,64,65,68,71,74,77],{},[22,66,67],{},"Prevent exit",[22,69,70],{},"Show a HUD warning",[22,72,73],{},"Release after repair",[22,75,76],{},"Add rollover bonus chance",[22,78,79],{},"Apply crash cooldowns",[15,81,82],{},"This allows rescue teams to create access before trapped occupants can be removed.",[10,84,86],{"id":85},"trapped-patient-rescue","Trapped patient rescue",[15,88,89],{},"After access is created, firefighters can continue with trapped patient extraction. The system supports:",[19,91,92,95,98,101,104],{},[22,93,94],{},"Door and glass requirements",[22,96,97],{},"Matching-side checks",[22,99,100],{},"Extraction and carry flow",[22,102,103],{},"Drop support after extraction",[22,105,106],{},"Field rescue support for selected scenario types",[10,108,110],{"id":109},"rescue-cushion","Rescue cushion",[15,112,113,114,117],{},"The rescue cushion is a deployable job item controlled by ",[48,115,116],{},"Config.RescueCushion",". The default setup supports:",[19,119,120,123,126],{},[22,121,122],{},"On-duty requirement",[22,124,125],{},"Optional item consumption on placement",[22,127,128],{},"Optional item return on removal",[10,130,132],{"id":131},"tree-incidents","Tree incidents",[15,134,135],{},"The resource also includes a fallen-tree incident system with:",[19,137,138,141,144,147,150],{},[22,139,140],{},"Chainsaw-style cutting stages",[22,142,143],{},"Heat and throttle management",[22,145,146],{},"Carryable cut log pieces",[22,148,149],{},"Drop-off zone logic",[22,151,152],{},"Incident area blip and marker support",[10,154,156],{"id":155},"related-pages","Related pages",[19,158,159,166,172],{},[22,160,161],{},[162,163,165],"a",{"href":164},"./oil-spills","Oil Spills",[22,167,168],{},[162,169,171],{"href":170},"../reference/commands","Commands",[22,173,174],{},[162,175,177],{"href":176},"../reference/inventory-items","Inventory Items",{"title":179,"searchDepth":180,"depth":181,"links":182},"",1,2,[183,184,185,186,187,188],{"id":12,"depth":181,"text":13},{"id":58,"depth":181,"text":59},{"id":85,"depth":181,"text":86},{"id":109,"depth":181,"text":110},{"id":131,"depth":181,"text":132},{"id":155,"depth":181,"text":156},"Vehicle rescue, trapped patient extraction, rescue cushion, entrapment, and tree incident systems.","md",null,{},true,"/docs/jobs/firejob/features/rescue-and-incident-tools",{"title":5,"description":189},{"loc":194},"1.docs/0.jobs/3.firejob/3.features/4.rescue-and-incident-tools","2-jcc285U7GLkD4sGme2-tHKdvhxxXO65IkaiQvbLl0",[200,205],{"title":201,"path":202,"stem":203,"description":204,"children":-1},"Protective Gear and Air","/docs/jobs/firejob/features/protective-gear-and-air","1.docs/0.jobs/3.firejob/3.features/3.protective-gear-and-air","Firefighter clothing validation, heat protection, smoke exposure, and breathing air systems.",{"title":165,"path":206,"stem":207,"description":208,"children":-1},"/docs/jobs/firejob/features/oil-spills","1.docs/0.jobs/3.firejob/3.features/5.oil-spills","Persistent oil spill creation, spread behavior, cleanup requirements, and public integration points.",[],1783877502982]