[{"data":1,"prerenderedAt":304},["ShallowReactive",2],{"/docs/jobs/firejob/features/vehicle-fires-and-prop-ignition":3,"/docs/jobs/firejob/features/vehicle-fires-and-prop-ignition-surround":293,"/docs/jobs/firejob/features/vehicle-fires-and-prop-ignition-implemented-suggestions":303},{"id":4,"title":5,"body":6,"description":283,"extension":284,"head":285,"implementedSuggestions":285,"meta":286,"navigation":287,"path":288,"schemaOrg":285,"seo":289,"sitemap":290,"stem":291,"__hash__":292},"docs/1.docs/0.jobs/3.firejob/3.features/2.vehicle-fires-and-prop-ignition.md","Vehicle Fires and Prop Ignition",{"type":7,"value":8,"toc":273},"minimark",[9,14,18,37,41,44,57,60,74,78,81,101,108,112,115,126,130,133,171,174,197,203,207,210,221,224,244,248,269],[10,11,13],"h2",{"id":12},"vehicle-fires","Vehicle fires",[15,16,17],"p",{},"Sky Fire Job supports several ways to start vehicle fires:",[19,20,21,25,28,31,34],"ul",{},[22,23,24],"li",{},"Manual ignition with a lighter item",[22,26,27],{},"Standalone accident detection",[22,29,30],{},"External resource creation",[22,32,33],{},"Scenario-created vehicle fires",[22,35,36],{},"Internal mechanicjob bridge events",[10,38,40],{"id":39},"manual-ignition","Manual ignition",[15,42,43],{},"Manual ignition is controlled by:",[19,45,46,52],{},[22,47,48],{},[49,50,51],"code",{},"Config.VehicleFires.manualIgnition",[22,53,54],{},[49,55,56],{},"Config.Lighter",[15,58,59],{},"The default flow supports:",[19,61,62,65,68,71],{},[22,63,64],{},"Required lighter item",[22,66,67],{},"Optional item consumption",[22,69,70],{},"Cooldown between ignitions",[22,72,73],{},"Optional delayed ignition so the player can move away",[10,75,77],{"id":76},"standalone-accident-fires","Standalone accident fires",[15,79,80],{},"When enabled, the firejob can detect heavy crashes and create fires even without mechanicjob support. The fallback accident mode includes thresholds for:",[19,82,83,86,89,92,95,98],{},[22,84,85],{},"Impact speed",[22,87,88],{},"Speed drop",[22,90,91],{},"Body health loss",[22,93,94],{},"Engine health loss",[22,96,97],{},"Forward-motion ratio",[22,99,100],{},"Chance and cooldown",[15,102,103,104,107],{},"If ",[49,105,106],{},"sky_mechanicjob"," is running, review the fallback mode so both resources do not duplicate accident handling.",[10,109,111],{"id":110},"explosion-progression","Explosion progression",[15,113,114],{},"Vehicle fires can progress through smoke and small-fire stages before reaching a full fire. The system can then trigger:",[19,116,117,120,123],{},[22,118,119],{},"Timed explosion behavior",[22,121,122],{},"Configurable post-explosion burn time",[22,124,125],{},"Optional automatic fire removal after the burn-out phase",[10,127,129],{"id":128},"external-integrations","External integrations",[15,131,132],{},"Allowed external resources can trigger vehicle fires through:",[134,135,140],"pre",{"className":136,"code":137,"language":138,"meta":139,"style":139},"language-lua shiki shiki-themes material-theme-lighter material-theme material-theme-palenight","exports[\"sky_firejob\"]:CreateVehicleFire(payload, creator, options)\n","lua","",[49,141,142],{"__ignoreMap":139},[143,144,147,151,155,159,161,164,168],"span",{"class":145,"line":146},"line",1,[143,148,150],{"class":149},"sTEyZ","exports[",[143,152,154],{"class":153},"sMK4o","\"",[143,156,158],{"class":157},"sfazB","sky_firejob",[143,160,154],{"class":153},[143,162,163],{"class":149},"]:",[143,165,167],{"class":166},"s2Zo4","CreateVehicleFire",[143,169,170],{"class":149},"(payload, creator, options)\n",[15,172,173],{},"or:",[134,175,177],{"className":136,"code":176,"language":138,"meta":139,"style":139},"TriggerEvent(\"sky_firejob:vehicleFires:createFromExternal\", payload)\n",[49,178,179],{"__ignoreMap":139},[143,180,181,184,187,189,192,194],{"class":145,"line":146},[143,182,183],{"class":166},"TriggerEvent",[143,185,186],{"class":149},"(",[143,188,154],{"class":153},[143,190,191],{"class":157},"sky_firejob:vehicleFires:createFromExternal",[143,193,154],{"class":153},[143,195,196],{"class":149},", payload)\n",[15,198,199,200,202],{},"The default allow-list includes ",[49,201,106],{},".",[10,204,206],{"id":205},"prop-ignition","Prop ignition",[15,208,209],{},"The prop ignition system allows configured world props to be ignited with a lighter. The default fallback setup includes examples such as:",[19,211,212,215,218],{},[22,213,214],{},"Trash bins",[22,216,217],{},"Electrical boxes",[22,219,220],{},"Chemical barrels",[15,222,223],{},"Each prop can define:",[19,225,226,229,232,235,238,241],{},[22,227,228],{},"Label",[22,230,231],{},"Ignite distance",[22,233,234],{},"Spread behavior",[22,236,237],{},"Fire type",[22,239,240],{},"Source scale",[22,242,243],{},"Z offset",[10,245,247],{"id":246},"related-pages","Related pages",[19,249,250,257,263],{},[22,251,252],{},[253,254,256],"a",{"href":255},"./fire-and-hose-system","Fire and Hose System",[22,258,259],{},[253,260,262],{"href":261},"../reference/exports","Exports",[22,264,265],{},[253,266,268],{"href":267},"../troubleshooting","Troubleshooting",[270,271,272],"style",{},"html pre.shiki code .sTEyZ, html code.shiki .sTEyZ{--shiki-light:#90A4AE;--shiki-default:#EEFFFF;--shiki-dark:#BABED8}html pre.shiki code .sMK4o, html code.shiki .sMK4o{--shiki-light:#39ADB5;--shiki-default:#89DDFF;--shiki-dark:#89DDFF}html pre.shiki code .sfazB, html code.shiki .sfazB{--shiki-light:#91B859;--shiki-default:#C3E88D;--shiki-dark:#C3E88D}html pre.shiki code .s2Zo4, html code.shiki .s2Zo4{--shiki-light:#6182B8;--shiki-default:#82AAFF;--shiki-dark:#82AAFF}html .light .shiki span {color: var(--shiki-light);background: var(--shiki-light-bg);font-style: var(--shiki-light-font-style);font-weight: var(--shiki-light-font-weight);text-decoration: var(--shiki-light-text-decoration);}html.light .shiki span {color: var(--shiki-light);background: var(--shiki-light-bg);font-style: var(--shiki-light-font-style);font-weight: var(--shiki-light-font-weight);text-decoration: var(--shiki-light-text-decoration);}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .dark .shiki span {color: var(--shiki-dark);background: var(--shiki-dark-bg);font-style: var(--shiki-dark-font-style);font-weight: var(--shiki-dark-font-weight);text-decoration: var(--shiki-dark-text-decoration);}html.dark .shiki span {color: var(--shiki-dark);background: var(--shiki-dark-bg);font-style: var(--shiki-dark-font-style);font-weight: var(--shiki-dark-font-weight);text-decoration: var(--shiki-dark-text-decoration);}",{"title":139,"searchDepth":146,"depth":274,"links":275},2,[276,277,278,279,280,281,282],{"id":12,"depth":274,"text":13},{"id":39,"depth":274,"text":40},{"id":76,"depth":274,"text":77},{"id":110,"depth":274,"text":111},{"id":128,"depth":274,"text":129},{"id":205,"depth":274,"text":206},{"id":246,"depth":274,"text":247},"Manual vehicle ignition, accident-based fires, external integrations, and ignitable props.","md",null,{},true,"/docs/jobs/firejob/features/vehicle-fires-and-prop-ignition",{"title":5,"description":283},{"loc":288},"1.docs/0.jobs/3.firejob/3.features/2.vehicle-fires-and-prop-ignition","N3OqitrIx2rHywLonVDtB9RO0mvOaaDFx8KbNc_KhsU",[294,298],{"title":256,"path":295,"stem":296,"description":297,"children":-1},"/docs/jobs/firejob/features/fire-and-hose-system","1.docs/0.jobs/3.firejob/3.features/1.fire-and-hose-system","Core firefighting gameplay, suppression flow, hose supply, and runtime fire behavior.",{"title":299,"path":300,"stem":301,"description":302,"children":-1},"Protective Gear and Air","/docs/jobs/firejob/features/protective-gear-and-air","1.docs/0.jobs/3.firejob/3.features/3.protective-gear-and-air","Firefighter clothing validation, heat protection, smoke exposure, and breathing air systems.",[],1783877502981]