[{"data":1,"prerenderedAt":159},["ShallowReactive",2],{"/docs/scripts/activities/features/combat":3,"/docs/scripts/activities/features/combat-surround":147,"/docs/scripts/activities/features/combat-implemented-suggestions":158},{"id":4,"title":5,"body":6,"description":137,"extension":138,"head":139,"implementedSuggestions":139,"meta":140,"navigation":141,"path":142,"schemaOrg":139,"seo":143,"sitemap":144,"stem":145,"__hash__":146},"docs/1.docs/scripts/7.activities/3.features/1.combat.md","Paintball & lasertag",{"type":7,"value":8,"toc":128},"minimark",[9,13,18,30,74,83,87,90,98,102,105,109,120],[10,11,12],"p",{},"Paintball and lasertag have separate entry televisions in the Activity Center. Each opens that sport's maps and lobbies. Custom locations can use their own interaction markers.",[14,15,17],"h2",{"id":16},"start-a-match","Start a match",[10,19,20,21,25,26,29],{},"Open the location, create or join a lobby, choose the available team/equipment options and mark yourself ready. The host starts once the configured requirements are met. Holster ordinary inventory weapons before joining. ",[22,23,24],"code",{},"/activities"," opens the current session's menu and ",[22,27,28],{},"/leaveactivity"," leaves it.",[31,32,33,46],"table",{},[34,35,36],"thead",{},[37,38,39,43],"tr",{},[40,41,42],"th",{},"Mode",[40,44,45],{},"Objective",[47,48,49,58,66],"tbody",{},[37,50,51,55],{},[52,53,54],"td",{},"TDM",[52,56,57],{},"Score team points through confirmed hits",[37,59,60,63],{},[52,61,62],{},"King of the Kill",[52,64,65],{},"Control the configured zones to gain points over time",[37,67,68,71],{},[52,69,70],{},"Capture the Flag",[52,72,73],{},"Take the opposing flag to your capture point, following the configured flag-return rules",[10,75,76,77,82],{},"Configure player limits, duration, score limit, late joining and start behavior per activity. Each mode needs the corresponding spawns and objective positions. See ",[78,79,81],"a",{"href":80},"../mapping/activity-editor","Activity editor",".",[14,84,86],{"id":85},"paintball","Paintball",[10,88,89],{},"Paintball offers six sport weapon classes and the supplied professional marker. Paintballs have travel time, gravity and collision; aiming higher can be necessary at longer range. Paint grenades have a limited supply, fuse, throwing arc and area effect with cover checks.",[10,91,92,93,97],{},"Global paintball settings control weapon behavior, gravity and grenade availability, supply and cooldown. The HUD shows the current grenade binding; ",[94,95,96],"strong",{},"Z"," is the default. Changing a player's FiveM binding should be reflected in the hint.",[14,99,101],{"id":100},"lasertag","Lasertag",[10,103,104],{},"Lasertag uses the included phaser, team vests, hit feedback and configurable powerups: Rapid Fire, Double Damage, Shield, Speed, Cloak, Triple Shot and Scan. The global settings control availability, duration, respawn and allowed combinations. Place reachable pickups in the arena.",[14,106,108],{"id":107},"returning-after-a-hit","Returning after a hit",[10,110,111,112,115,116,119],{},"The activity's rules choose between ",[94,113,114],{},"walking back"," and ",[94,117,118],{},"teleporting"," to the team's return zone. In walking mode, follow the world-space return marker and distance hint. Reactivation takes the configured time, followed by the configured spawn protection. Changing the return mode affects that activity's rules.",[10,121,122,123,127],{},"Matches use sport scoring rather than ordinary lethal weapon damage. Configure the required ",[78,124,126],{"href":125},"../setup/anticheat","anticheat exceptions"," for sport weapons, protection, movement and visual effects.",{"title":129,"searchDepth":130,"depth":131,"links":132},"",1,2,[133,134,135,136],{"id":16,"depth":131,"text":17},{"id":85,"depth":131,"text":86},{"id":100,"depth":131,"text":101},{"id":107,"depth":131,"text":108},"Configure team matches, objectives, return zones, paint grenades and lasertag powerups.","md",null,{},true,"/docs/scripts/activities/features/combat",{"title":5,"description":137},{"loc":142},"1.docs/scripts/7.activities/3.features/1.combat","AhLRBgor-lwjbsxRipFWMValPf1LdqWweDAtdmtX4ec",[148,153],{"title":149,"path":150,"stem":151,"description":152,"children":-1},"Anticheat & resource protection","/docs/scripts/activities/setup/anticheat","1.docs/scripts/7.activities/2.setup/3.anticheat","Configure resource protection and exceptions for Activities props, NPCs, weapons, karts, cameras and scripted movement.",{"title":154,"path":155,"stem":156,"description":157,"children":-1},"Kart racing","/docs/scripts/activities/features/karting","1.docs/scripts/7.activities/3.features/2.karting","Set up Classic and Battle races, kart choices, entry fees, starting grids and race rules.",[],1792607509583]