[{"data":1,"prerenderedAt":176},["ShallowReactive",2],{"/docs/scripts/pets/features/care-and-health":3,"/docs/scripts/pets/features/care-and-health-surround":164,"/docs/scripts/pets/features/care-and-health-implemented-suggestions":175},{"id":4,"title":5,"body":6,"description":154,"extension":155,"head":156,"implementedSuggestions":156,"meta":157,"navigation":158,"path":159,"schemaOrg":156,"seo":160,"sitemap":161,"stem":162,"__hash__":163},"docs/1.docs/scripts/5.pets/3.features/3.care-and-health.md","Care and health",{"type":7,"value":8,"toc":147},"minimark",[9,14,18,100,111,115,131],[10,11,13],"h2",{"id":12},"needs","Needs",[15,16,17],"p",{},"Spawned, living pets lose hunger and thirst while their owner is online. Stored pets and pets whose owner is offline pause this drain. Status is saved at checkpoints and when a dog is dismissed, an item is used, a player disconnects or the resource stops. A depleted stat damages the dog, so keep food and water available.",[19,20,21,34],"table",{},[22,23,24],"thead",{},[25,26,27,31],"tr",{},[28,29,30],"th",{},"Item",[28,32,33],{},"Default effect",[35,36,37,53,63,73,87],"tbody",{},[25,38,39,50],{},[40,41,42,46,47],"td",{},[43,44,45],"code",{},"pet_food",", ",[43,48,49],{},"pet_food_2",[40,51,52],{},"Restore 20 percentage points of hunger",[25,54,55,60],{},[40,56,57],{},[43,58,59],{},"pet_water_bottle",[40,61,62],{},"Restore 10 percentage points of thirst",[25,64,65,70],{},[40,66,67],{},[43,68,69],{},"pet_treat",[40,71,72],{},"Reward training and restore 5 hunger points",[25,74,75,84],{},[40,76,77,80,81],{},[43,78,79],{},"pet_ball_1"," to ",[43,82,83],{},"pet_ball_3",[40,85,86],{},"Reusable fetch activity; no need refill",[25,88,89,97],{},[40,90,91,46,94],{},[43,92,93],{},"pet_bone_1",[43,95,96],{},"pet_bone_2",[40,98,99],{},"Reusable chewing activity; no need refill",[15,101,102,103,106,107,110],{},"Select and call the dog, keep it nearby, then use the item from inventory. Food and water start a proximity-checked interaction with a bowl; balls are thrown for retrieval and bones start a chew activity. ",[43,104,105],{},"X"," or Escape cancels an activity. A ball can become unreachable on difficult terrain or in water. The server checks ownership, state, item and range before applying a reward or removing a consumable. Keep inventory-side automatic consumption disabled (",[43,108,109],{},"consume = 0"," for ox_inventory).",[10,112,114],{"id":113},"injuries-and-rescue","Injuries and rescue",[15,116,117,118,121,122,126,127,130],{},"Pets have persistent life values. A bandage (",[43,119,120],{},"pet_bandage",") heals a living selected pet by 25 percentage points by default. When a pet is dying, an owner has a real-time ",[123,124,125],"strong",{},"five-minute rescue window"," to use ",[43,128,129],{},"pet_rescue_kit","; a successful rescue returns it at 50% life by default. The rescue timer is not reset by recalling, disconnecting or restarting. On expiry, the ownership row is permanently deleted.",[15,132,133,134,136,137,140,141,146],{},"The selected dog must be within the configured item-use distance (2.5 m by default). Server validation consumes one medical item only on success. Configure drain, damage, item IDs, healing and the rescue window under ",[43,135,13],{}," and ",[43,138,139],{},"Health",". See ",[142,143,145],"a",{"href":144},"../reference/inventory-items","Inventory items"," for every required ID.",{"title":148,"searchDepth":149,"depth":150,"links":151},"",1,2,[152,153],{"id":12,"depth":150,"text":13},{"id":113,"depth":150,"text":114},"Hunger, thirst, toys, pet injuries, bandages, rescue kits, and server-side item use.","md",null,{},true,"/docs/scripts/pets/features/care-and-health",{"title":5,"description":154},{"loc":159},"1.docs/scripts/5.pets/3.features/3.care-and-health","LpD1wwHcdhNOgtKl5KPVnY-5CLNDFPIZcK_O7_CwZWg",[165,170],{"title":166,"path":167,"stem":168,"description":169,"children":-1},"Companions and training","/docs/scripts/pets/features/training-and-companions","1.docs/scripts/5.pets/3.features/2.training-and-companions","Pet radial and HUD, follow and tricks, leash, carry and vehicle actions, and obedience scores.",{"title":171,"path":172,"stem":173,"description":174,"children":-1},"Wardrobe and growth","/docs/scripts/pets/features/wardrobe-and-growth","1.docs/scripts/5.pets/3.features/4.wardrobe-and-growth","Puppy maturity, coats and collars, layered clothing, and persistent appearance.",[],1790206636342]