[{"data":1,"prerenderedAt":164},["ShallowReactive",2],{"/docs/scripts/pets/features/training-and-companions":3,"/docs/scripts/pets/features/training-and-companions-surround":152,"/docs/scripts/pets/features/training-and-companions-implemented-suggestions":163},{"id":4,"title":5,"body":6,"description":142,"extension":143,"head":144,"implementedSuggestions":144,"meta":145,"navigation":146,"path":147,"schemaOrg":144,"seo":148,"sitemap":149,"stem":150,"__hash__":151},"docs/1.docs/scripts/5.pets/3.features/2.training-and-companions.md","Companions and training",{"type":7,"value":8,"toc":135},"minimark",[9,14,18,21,25,33,110,118],[10,11,13],"h2",{"id":12},"everyday-controls","Everyday controls",[15,16,17],"p",{},"F6 opens the pet radial by default; F7 toggles the HUD. Select an owned pet, wake/call it and choose actions from the radial. The menu includes follow, stay, go to a point, attack, sit, beg, lie down, bark and paw where that breed supports them. Utility actions include sending home, carrying/putting down, leash handling, vehicle seating and cancelling an emote. Available actions depend on the dog's current state and animation group.",[15,19,20],{},"The leash attaches to a nearby eligible dog and uses the shipped hand prop. Vehicle seating requires a suitable nearby vehicle and available configured seat. Carry, leash, feeding, toys, service work and duel states restrict conflicting actions; finish the current activity before starting another one.",[10,22,24],{"id":23},"obedience-scores","Obedience scores",[15,26,27,28,32],{},"Each trainable action has its ",[29,30,31],"strong",{},"own"," score. A score of 10 means a 10% chance to obey that request, not one guaranteed success in ten attempts. Follow and Stay therefore train independently. The default range is 10–100.",[34,35,36,50],"table",{},[37,38,39],"thead",{},[40,41,42,46],"tr",{},[43,44,45],"th",{},"Rule",[43,47,49],{"align":48},"right","Default",[51,52,53,62,70,78,86,94,102],"tbody",{},[40,54,55,59],{},[56,57,58],"td",{},"Initial score",[56,60,61],{"align":48},"10",[40,63,64,67],{},[56,65,66],{},"Obey, then give a treat within the reward window",[56,68,69],{"align":48},"+5 points",[40,71,72,75],{},[56,73,74],{},"Refuse, then give a treat",[56,76,77],{"align":48},"−10 points",[40,79,80,83],{},[56,81,82],{},"Obey but leave the window unrewarded",[56,84,85],{"align":48},"−2 points",[40,87,88,91],{},[56,89,90],{},"Reward window",[56,92,93],{"align":48},"120 seconds",[40,95,96,99],{},[56,97,98],{},"Cooldown across trainable commands and all owned pets",[56,100,101],{"align":48},"5 seconds",[40,103,104,107],{},[56,105,106],{},"Online inactivity decay",[56,108,109],{"align":48},"−1 point per unused 30-minute interval",[15,111,112,113,117],{},"Using ",[114,115,116],"code",{},"pet_treat"," from the inventory settles the pending reward and consumes one item after server validation. It also adds 5 hunger points, capped at 100. A rejected command on cooldown does not settle the previous window; a new accepted command does. Offline time does not advance training decay. Wake, send home, carry, emote cancellation and menu navigation do not use an obedience roll.",[15,119,120,121,124,125,128,129,134],{},"Scores and reward state persist with the pet. Staff can use ",[114,122,123],{},"/maxpettraining"," for an authorized test; it does not grant service-dog qualifications. Configure ",[114,126,127],{},"Training"," and control bindings in ",[130,131,133],"a",{"href":132},"../setup/configuration","Configuration",".",{"title":136,"searchDepth":137,"depth":138,"links":139},"",1,2,[140,141],{"id":12,"depth":138,"text":13},{"id":23,"depth":138,"text":24},"Pet radial and HUD, follow and tricks, leash, carry and vehicle actions, and obedience scores.","md",null,{},true,"/docs/scripts/pets/features/training-and-companions",{"title":5,"description":142},{"loc":147},"1.docs/scripts/5.pets/3.features/2.training-and-companions","65SMnokOiPK9I9nNHMzrD1rHBvrGiCasPiQrvEJkR7Y",[153,158],{"title":154,"path":155,"stem":156,"description":157,"children":-1},"Shop and ownership","/docs/scripts/pets/features/shop-and-ownership","1.docs/scripts/5.pets/3.features/1.shop-and-ownership","Understand core breeds, previews, purchases, persistence, and the linked supplies shop.",{"title":159,"path":160,"stem":161,"description":162,"children":-1},"Care and health","/docs/scripts/pets/features/care-and-health","1.docs/scripts/5.pets/3.features/3.care-and-health","Hunger, thirst, toys, pet injuries, bandages, rescue kits, and server-side item use.",[],1790206636059]