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Interrogation
Interrogation is an enabled Crime gameplay system for placing equipment, restraining an eligible character, running a timed session and triggering witness-based police alerts.
Place the equipment
| Object | Item | Shipped model | Item behavior |
|---|---|---|---|
| Chair | interrogation_chair | prop_torture_ch_01 | Consumed on placement and returned on removal |
| Cart | interrogation_cart | prop_toolchest_03 | Consumed on placement and returned on removal |
Players may place up to two objects each and the server allows 40 globally by default. Placement is rechecked within 6 metres. A cart must be within 3 metres of a chair. Objects are removed after one hour of inactivity and do not persist across a restart with the shipped settings.
Configure static objects, placeable objects, blocked zones and presentation under /jobconfig → Crime System → Interrogation.
Grab and secure a character
The attacker needs cable_tie, must approach from behind within the configured 60-degree angle and must pass the timing check. The victim must satisfy at least one enabled state: unconscious, restrained or below 140 health.
The shipped setup restricts the victim's vision, supports blindfold, permits shoulder carry and allows specific vans for vehicle attachment. The victim can escape by holding the configured action for 8 seconds. A third player can perform a 12-second rescue within 2 metres.
Session flow
Place and inspect the chair
Put the chair on a usable floor and the cart close enough to it. Verify both interactions as a normal player.
Secure an eligible test character
Approach from behind with the required item and complete the grab challenge. Test one refused state as well.
Fix the victim to the chair
Start the session and confirm that inventory, movement and presentation follow the configured restrictions.
Use one configured tool
Select a tool available on the cart, complete its minigame and confirm item consumption, cooldown, progress and health floor.
Test escape and rescue
Verify self-release after inactivity, manual escape and third-party rescue without leaving either player stuck.
End and clean up
Release the victim, remove placeable objects and confirm returned items and logs.
Shipped tools
Requires reusable torture_pliers, has a 20-second cooldown, adds 8 progress and never reduces health below 130.
Requires reusable car_battery, has a 30-second cooldown, adds 12 progress and uses a 135 health floor.
Consumes blowtorch, has a 45-second cooldown, adds 18 progress and uses a 140 health floor.
Consumes water_canister, has a 60-second cooldown, applies the configured status effect, adds 22 progress and uses a 150 health floor.
Needs no inventory item, has a 12-second cooldown, adds 5 progress and uses a 125 health floor.
Dispatch, duration, and logging
Sessions last up to 30 minutes by default, warn two minutes before the limit and release after five minutes without interaction. The witness-based police dispatch uses a 45-metre witness radius and separate chances for grab, fixation and tool use.
Object, grab, session, release, rescue, admin and security events use the configured Discord logging groups. Tool events use normal logs by default; database logging is disabled until deliberately enabled.
/interrogationdummy creates a practice character. The shipped dummy system is enabled for administrators, but any nearby player can interact with a spawned dummy. Disable it before launch if staff do not need live practice.