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Server: RepairVehicle(netId, reason?)

Reference for Server: RepairVehicle(netId, reason?) in mechanicjob.

All exports

This page documents supported public integration calls and usage examples. It does not expose or reproduce the resource's internal implementation.

Server Exports

All Advanced Pricing and Billing exports return a result table:

{
    success = true,
    data = {}
}

Rejected requests return success = false and a stable error code. Player identity, mechanic job, grade, permissions, vehicle distance, configured limits, quote state, invoice ownership, and monetary values are always resolved or validated on the server.

RepairVehicle(netId, reason?)

  • Purpose: Fully repairs a networked vehicle, realistic wheel damage, and all diagnostic wear.
  • Arguments:
    • netId (number) - FiveM network ID of the vehicle. Required.
    • reason (string?) - optional integration reason included in history and event payloads.
  • Returns:
    • boolean - true when the repair was accepted.
    • table | string - repair result on success or an error code on failure.

Saved vehicle properties, Stance, custom engine sound, Nitro, and other tuning are preserved.

server.lua
local success, result = exports["sky_mechanicjob"]:RepairVehicle(vehicle_net_id, "garage_service")

if not success then
    print(("Vehicle repair failed: %s"):format(result))
end