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Station Setup

Place stations, jails, social work zones, and impound lots through the Job Configurator.

Before placing points

Configure the police job in /jobconfig first. Station points are connected to the configured job and enabled features, so changing the setup first prevents unused or missing interactions.

Stations, jails, social work zones, and impound lots are managed through their creator-backed sections in the Job Configurator. While Config.UseJobConfigurator is enabled (the default), the standalone commands (/stationcreator, /jailcreator, /socialworkcreator, /impoundcreator) are disabled — all placement happens inside /jobconfig.

Building a station

Create the station entry

Open /jobconfig, select Police Jobs, and open the Stations section. Create a new station entry and assign it to the intended police job.

Place the core points

Place the station position and the core job points: duty terminal, wardrobe, storage, and vehicle garage. The station position drives the station map blip.

Place the enforcement points

Place the police-specific points your configuration needs, such as the evidence storage and the evidence laboratory. The available points depend on the enabled systems — disabled features hide their points.

Save and test

Save the entry, then go on duty and verify every placed point in the world.

Jails, social work, and impounds

SectionWhat you place
JailsJail spawn, cells, activity points, and the jail zone used for sentences
Social WorkSocial work zones and task points for social work sentences
ImpoundsImpound lot zones, vehicle positions, and pricing per lot

Create each entry in its configurator section, place its points, and save. Sentences and impound workflows only work once at least one matching entry exists.

Verification checklist

  • Every point is assigned to the intended police job.
  • Markers, NPCs, and blips match the desired behavior.
  • The duty terminal toggles duty correctly.
  • Evidence storage and the laboratory open for on-duty officers.
  • A jail sentence teleports the inmate and releases them on time.
  • The impound lot accepts and releases vehicles at the configured price.
  • Restarting the server preserves all placed points.