Browse docs
Default Data and Items
What the supplied starter import contains
The selectable starter import provides a small, connected catalog with 39 Creator entries and 16 supplier products. A fresh database does not import it during startup: open /drugcreator → Import Defaults, review the selection and start the import explicitly. The larger internal catalog is not included in the starter selection.
Use this page when preparing the first manual import or comparing a customized server with the supplied setup.
Shipped Creator entries
| Area | Starter IDs |
|---|---|
| Drugs | drug_weed, drug_coke |
| Strains | strain_blue_dream, strain_mountain_coca |
| Processes | process_weed_fast, process_coca_prepare, process_coke_street |
| Collection | drug_field_weed_north, drug_field_coca_brush, wild_spawn_forest_weed, wild_spawn_mountain_coca |
| Pocket recipes | pocket_craft_pack_weed_baggy, pocket_craft_coke_pack |
| World processing | processing_location_weed_table, processing_location_coca_workshop |
| Interior templates | interior_template_weed_small, interior_template_meth_medium |
| Laboratories and camper | lab_hidden_basement, lab_backstreet_garage, camper_journey, camper_shop_docks |
| Equipment | equipment_shelf_small, equipment_generator_t2, equipment_plant_pot, equipment_grow_lamp, equipment_small_fan, equipment_carbon_filter, equipment_chemistry_table, equipment_packaging_table, equipment_testing_kit |
| Workers | worker_grower, worker_chemist, worker_packager |
| Market | street_sale_default, buyer_street_random, dealer_corner_dealer, dealer_network_dealer, sell_route_boat_bulk |
| Supplier | dock_supplier |
A default import replaces matching supplied entries in the selected selection. Unselected entries remain unchanged. Back up the database before importing on an established server and include every required dependency in the selection.
Effective starter production chains
- Weed Field North produces
raw_weed: 1–4 normally or 7 for a perfect result. The player needstrimming_shears. - Weed processing table runs
process_weed_fast. - One
raw_weedplus oneempty_baggyproduces oneweed_baggyin 10 seconds at the Packaging Table.
The Forest Weed wild spawn provides 1–2 raw_weed. The supplied pocket recipe can also turn one raw_weed and one consumed empty_baggy into one weed_baggy.
- The Coca Brush field produces 1–3
coca_leaf; the Mountain Coca wild spawn provides 1–2. process_coca_prepareturns 10coca_leafand onelab_supply_kitinto 5coke_powderin 180 seconds. It uses the Chemistry Table and requireslab_gloves.process_coke_streetturns onecoke_powderand oneempty_baggyinto onecoke_baggyin 15 seconds. It uses the Packaging Table and requires adigital_scale.
The supplied coke pocket recipe performs the final packaging with one coke_powder and one consumed empty_baggy.
| Item | Role in the starter chain |
|---|---|
raw_weed | Harvested weed material |
weed_baggy | Prepared weed sale unit |
coca_leaf | Harvested coca material |
coke_powder | Intermediate coke material |
coke_baggy | Prepared coke sale unit |
empty_baggy | Consumed packaging material |
lab_supply_kit | Consumed coca-processing material |
trimming_shears, lab_gloves, digital_scale | Required tools for the associated activity |
These items must exist in your inventory system. Follow Inventory Items before testing the player flow.
Config.InventoryItems.autoRegisterItems enabled, Creator items are registered and persisted at runtime on supported inventories. Runtime registration is not supported by every inventory—ox_inventory still needs its supplied definitions—and it never puts the item in a shop or gives it to a player. Verify the definition, image, supply route and actual player inventory separately.World processing points
| ID | Recipe | Position | Presentation |
|---|---|---|---|
processing_location_weed_table | process_weed_fast | 1393.39, 3605.29, 34.98, heading 203.0 | Weed table prop, marker, target, minigame |
processing_location_coca_workshop | process_coca_prepare | 1204.0, -3114.83, 5.54, heading 90.0 | Coca table prop, marker, target, minigame |
Each processing point stores exactly one recipeId. To expose another recipe at another place, create another world processing entry.
Dock supplier defaults
The starter supplier is Laboratory Supply Dealer (dock_supplier). It uses the money account, a 2.2-meter interaction distance, and the position 1218.0, -3114.83, 5.54, heading 90.0.
| Item | Price | Maximum per purchase | Stock rule |
|---|---|---|---|
plant_pot | 350 | 12 | Fixed 80 |
potting_soil | 180 | 20 | Random 90–160 |
plant_nutrients | 240 | 15 | Random 60–110 |
water_bottle | 60 | 25 | Unlimited |
trimming_shears | 850 | 3 | Fixed 18 |
lab_gloves | 220 | 10 | Unlimited |
digital_scale | 950 | 2 | Random 8–16 |
repair_kit | 1200 | 4 | Fixed 20 |
fuel_can | 500 | 6 | Random 24–48 |
machine_oil | 420 | 8 | Fixed 45 |
lab_shelf_small | 8000 | 2 | Fixed 10 |
label_printer | 1500 | 100 | Unlimited |
lab_supply_kit | 20 | 100 | Unlimited |
empty_baggy | 5 | 100 | Unlimited |
mountain_coca_seed | 60 | 100 | Unlimited |
blue_dream_seed | 45 | 100 | Unlimited |
Random and fixed stock are runtime quantities, not purchase limits. The purchase limit applies to one transaction. Change this entry under /drugcreator → Market → Labor suppliers and test the actual checkout with a normal player.
Street-sale starter
street_sale_default uses E (control 38), a 2.2-meter distance, 1–6 units per offer, a 4-second cooldown, and the full 00:00–24:00 window. It requires zero police and starts with price and risk multipliers of 1.0.
The initial outcome chances are 64% accept, 10% shock, 5% scam, 3% police, and 2% robbery. Bundles start at three units with a 10% discount. Market, territory, product quality, and reputation can still change the final offer.
Verify a customized installation
Compare the saved entry
Open the relevant entry in /drugcreator and compare its ID, recipe, items, amounts, and enabled state with this page.
Reopen after saving
Confirm that the Creator shows the stored values, not only the draft you edited.
Validate the inventory contract
Confirm every input, tool, package, intermediate product, and output exists in the inventory integration.
Run the complete player flow
Test collection, supplier purchase, production, and sale as a normal player.
Verify persistence
Restart the resource during a maintenance window and confirm the customized values remain.
For the guided weed test, use Overview and First Setup. For where a setting belongs, see Configuration and Settings.