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Growing and Harvesting
What players can do
Players can collect materials from public fields, discover wild plants, or grow their own plants.
| Option | Player experience |
|---|---|
| Public field | Visit an area and harvest the available plants |
| Wild plants | Explore configured areas and discover plants or seeds |
| Own cultivation | Prepare a pot, plant a seed, care for the plant, and harvest it |
Public fields are an accessible starting point. Cultivation adds investment and upkeep.
Set up a first plant
In /jobconfig → Crime System, check Growing → Growing Enabled. To let players plant outside a lab, also enable Runtime Access → Outdoor Planting. Indoor growing needs a suitable laboratory and access.
Open /drugcreator → Foundation → Strains → Blue Dream → Parent and seed. Check Seed Item (blue_dream_seed) and Required cultivation level. Keep the supplied starting strain enabled.
Provide these basic supplies:
| Item | Use |
|---|---|
plant_pot | Basic pot |
potting_soil | Fill the pot |
plant_nutrients | Initial nutrients and later care |
water_bottle | Water the plant |
blue_dream_seed, or your selected strain's seed | Start the plant |
trimming_shears | Default weed harvest tool |
plant_medicine | Treat plants when needed |
Use the exact item names from your saved entries. A strain's name is not necessarily its seed's item name.
Make the supplies available in Market → Labor suppliers → Supplier products or your own inventory shop. Test the actual purchase price, payment account, and stock with a new player.
Explain the planting steps to players
The normal flow is:
- Use
plant_potfrom the inventory and confirm its position. - Stand near the empty pot and use
potting_soilto fill it. - Add
plant_nutrientsto the prepared soil. - Use
blue_dream_seedat the prepared pot and complete the planting interaction. - Use the plant's interaction to check its condition. Water it and provide care when needed.
- Harvest when the plant offers the harvest action, with the required tool in the inventory.
The default setup consumes the pot, soil, initial nutrients, and seed. Players need to buy replacements for their next plant.
An empty pot does not grow. When a player reports no progress, first check whether every preparation step was completed.
Growth and plant care
Water, nutrients, light, temperature, airflow, and plant health affect progress. Plants can also suffer from stress, pests, or mold.
Players should keep conditions within the plant's suitable ranges.
Growth updates every five minutes by default. In Foundation → Strains → Growth and genetics, Base duration (minutes) and Growth Speed control the intended pace. Poor conditions can make the plant take longer; wait for a growth update before deciding that it is stuck.
For indoor plants, provide lights, ventilation, and power. Place equipment close enough to cover the growing area.
Starting levels and unlocks
Advanced seeds, pots, soil, or equipment can require cultivation levels.
For your first setup, choose supplies available at the starting level. Test with a new character rather than an experienced grower.
Change a strain's required level under Parent and seed. The unlock levels for pots, soil, and equipment are in Config.Drugs.Growing.progression.unlocks, inside config/drugs_growing.lua.
Configure public fields and wild plants
In /drugcreator → Cultivation & Gathering, choose the relevant section:
- Drug Fields: set the product, output item, quantities, and tool in Harvest output. Use Harvest interaction for the harvesting action and Positions for the location.
- Wild Plants: set the output and possible seeds in Plant and harvest. Use Spawn behavior for plant count, radius, and regrowth time, then Positions for the area.
Save and visit the location as a player.
Check:
- The area is reachable.
- The required tools are obtainable.
- The harvest gives the intended item.
- Rewards and regrowth times suit your economy.
- The interaction prompt or target works.
More plants, larger rewards, and faster regrowth all increase supply. Change one at a time and compare the result with your recipe requirements.
Also decide whether players may harvest someone else's outdoor plants. This is allowed by default. Change Runtime Access → Public Outdoor Harvest in /jobconfig → Crime System if you want to restrict it to the planter.
Test the whole growing loop
Use a normal player to buy supplies and plant one seed. Complete every preparation step, observe a growth update, perform a care action, and harvest.
Then take the actual harvested item to its processing recipe. Default weed harvesting produces raw_weed, which must be processed before the standard packaging recipe.
During a planned restart test, check that the plant returns with its saved progress and ownership.
Continue with Laboratories and Production or Overview and First Setup.