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Growing and Harvesting

Give players the seeds, supplies, places, and tools they need to grow and harvest plants.

What players can do

Players can collect materials from public fields, discover wild plants, or grow their own plants.

OptionPlayer experience
Public fieldVisit an area and harvest the available plants
Wild plantsExplore configured areas and discover plants or seeds
Own cultivationPrepare a pot, plant a seed, care for the plant, and harvest it

Public fields are an accessible starting point. Cultivation adds investment and upkeep.

Set up a first plant

In /jobconfigCrime System, check Growing → Growing Enabled. To let players plant outside a lab, also enable Runtime Access → Outdoor Planting. Indoor growing needs a suitable laboratory and access.

Open /drugcreatorFoundation → Strains → Blue Dream → Parent and seed. Check Seed Item (blue_dream_seed) and Required cultivation level. Keep the supplied starting strain enabled.

Provide these basic supplies:

ItemUse
plant_potBasic pot
potting_soilFill the pot
plant_nutrientsInitial nutrients and later care
water_bottleWater the plant
blue_dream_seed, or your selected strain's seedStart the plant
trimming_shearsDefault weed harvest tool
plant_medicineTreat plants when needed

Use the exact item names from your saved entries. A strain's name is not necessarily its seed's item name.

Make the supplies available in Market → Labor suppliers → Supplier products or your own inventory shop. Test the actual purchase price, payment account, and stock with a new player.

Explain the planting steps to players

The normal flow is:

  1. Use plant_pot from the inventory and confirm its position.
  2. Stand near the empty pot and use potting_soil to fill it.
  3. Add plant_nutrients to the prepared soil.
  4. Use blue_dream_seed at the prepared pot and complete the planting interaction.
  5. Use the plant's interaction to check its condition. Water it and provide care when needed.
  6. Harvest when the plant offers the harvest action, with the required tool in the inventory.

The default setup consumes the pot, soil, initial nutrients, and seed. Players need to buy replacements for their next plant.

An empty pot does not grow. When a player reports no progress, first check whether every preparation step was completed.

Growth and plant care

Water, nutrients, light, temperature, airflow, and plant health affect progress. Plants can also suffer from stress, pests, or mold.

Players should keep conditions within the plant's suitable ranges.

Growth updates every five minutes by default. In Foundation → Strains → Growth and genetics, Base duration (minutes) and Growth Speed control the intended pace. Poor conditions can make the plant take longer; wait for a growth update before deciding that it is stuck.

For indoor plants, provide lights, ventilation, and power. Place equipment close enough to cover the growing area.

Starting levels and unlocks

Advanced seeds, pots, soil, or equipment can require cultivation levels.

For your first setup, choose supplies available at the starting level. Test with a new character rather than an experienced grower.

Change a strain's required level under Parent and seed. The unlock levels for pots, soil, and equipment are in Config.Drugs.Growing.progression.unlocks, inside config/drugs_growing.lua.

Configure public fields and wild plants

In /drugcreatorCultivation & Gathering, choose the relevant section:

  • Drug Fields: set the product, output item, quantities, and tool in Harvest output. Use Harvest interaction for the harvesting action and Positions for the location.
  • Wild Plants: set the output and possible seeds in Plant and harvest. Use Spawn behavior for plant count, radius, and regrowth time, then Positions for the area.

Save and visit the location as a player.

Check:

  • The area is reachable.
  • The required tools are obtainable.
  • The harvest gives the intended item.
  • Rewards and regrowth times suit your economy.
  • The interaction prompt or target works.

More plants, larger rewards, and faster regrowth all increase supply. Change one at a time and compare the result with your recipe requirements.

Also decide whether players may harvest someone else's outdoor plants. This is allowed by default. Change Runtime Access → Public Outdoor Harvest in /jobconfigCrime System if you want to restrict it to the planter.

Test the whole growing loop

Use a normal player to buy supplies and plant one seed. Complete every preparation step, observe a growth update, perform a care action, and harvest.

Then take the actual harvested item to its processing recipe. Default weed harvesting produces raw_weed, which must be processed before the standard packaging recipe.

During a planned restart test, check that the plant returns with its saved progress and ownership.

Continue with Laboratories and Production or Overview and First Setup.