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Creator and Catalog

Use the Drug Creator to place activities, connect recipes, and customize the supplied content.

What the Creator is for

Open /drugcreator to configure the drug activities your server offers.

The catalog is your saved list of entries. Editing it does not give players equipment, stock, or property.

For access, see Permissions.

In-game Drug Creator with its four navigation groups and the Foundation sections
  1. Choose a group: Foundation, Cultivation & Gathering, Processing or Market.
  2. Select a section below it. For recipes, choose Foundation → Processes.
  3. Open an entry by selecting its name or Edit. The smaller text under the name is its ID, useful when labels have been renamed. Select the image to enlarge it.

Choose what you want to change

Your goalOpen this Creator section
Change a product's price or effectsFoundation → Drugs
Change seeds or plant growthFoundation → Strains
Place a collection area and choose its harvestCultivation & Gathering → Drug Fields or Wild Plants
Change required materials and the resultFoundation → Processes
Place a table, NPC, or marker for processingProcessing → World Processing
Add a small recipe players can make without a tableCultivation & Gathering → Mobile Cultivation
Add a property for players to buyProcessing → Laboratories
Change a laboratory's room layoutFoundation → Interior Templates
Define machines or staffFoundation → Equipment or Workers
Sell equipment, tools, and materials to playersMarket → Labor suppliers
Define a mobile laboratory and sell itProcessing → Campers, then Market → Camper shops
Change street-sale interactions or buyer preferencesMarket → Street Sales or Buyers
Configure dealers or deliveriesMarket → Dealers or Sale Routes

A strain is a plant variety. An interior template is a laboratory or camper's room layout.

These are the English menu names. Mobile Cultivation is the section for pocket recipes, such as rolling a joint; use Strains to configure planted seeds.

Edit and save an entry

  1. Choose the group and section above, then select an existing entry or New entry.
  2. In General, check its name and enabled state. Keep an existing entry's ID unchanged.
  3. Open the relevant tabs across the editor, such as Recipe and result for a process or Supplier products for a supplier.
  4. Save, reopen the entry, and confirm your values remain. Then test the activity as a normal player.

The easiest way to customize your server

Start with a supplied activity that already works. Change its location and price first, then test it as a player.

For a new production route:

  1. Decide how players obtain the material.
  2. Choose or create the recipe.
  3. Add every required material and tool.
  4. Choose the finished item and amount.
  5. Add the recipe to a processing location, or provide its machines in an owned lab.
  6. Make the tools and packaging obtainable.
  7. Test collection, processing, and selling.

Keep the internal IDs stable when editing existing content. Other entries may already refer to them. You can change a display name without creating a new ID.

Importing supplied content

A fresh installation normally adds the supplied content automatically. Startup updates try to preserve your customized values.

The Creator's manual import works differently: it replaces matching supplied entries in the chosen section. Importing all defaults affects more content than importing one section.

Back up your database before using manual import on an established server. Do not use it as the first response to every missing interaction.

If you do not want an activity, disable it. Deleting a supplied entry can cause it to return when automatic import runs again.

Place and save an activity

Visit each location and check its position, heading, enabled state, and interaction options.

For territory-based wild spawns, select territories that exist on your server.

Save after using the placement tools. Moving something in the editor only updates the draft until you save it.

Check the item supply

Check the item names in each entry against Inventory Items. Missing-item warnings appear in the server console.

Make required items available through a supplier, shop, or reward.

Some inventories need additional setup or images. Follow Inventory Items, then test buying, using, and consuming the actual items.

Which settings take priority?

Use the Creator for individual activities and locations. Use /jobconfig for general options when it is enabled.

If a change appears to do nothing, reopen the saved entry first. A recipe's own duration or a saved shop price may still be different from the general default you changed.

Continue with Overview and First Setup for a complete example.