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Commands

Command reference for Sky Fire Job and its required shared setup tools.

For administrator group setup, see Permissions.

Fire Job commands

CommandArgumentsDescriptionConfiguration key
/skyfire[type] [x] [y] [z]Creates a test fire immediately or starts in-world placement for the selected fire type.skyfire
/skyfiremenuNoneOpens the in-game fire creator UI.skyfiremenu
/skyfirestopfireIdStops one active fire by ID.skyfirestop
/skyfirestopnear[radius]Stops the nearest active fire within the given radius.skyfirestopnear
/skyfireclearNoneStops all active fires.skyfireclear
/skyfirelistNonePrints active fires and burned-out scenes to the server console.skyfirelist
/skyfiredebugNoneToggles client-side fire debug labels.skyfiredebug
/skyfiredecal[x] [y] [z] [size] [surface] [normalX] [normalY] [normalZ]Places a debug burn decal or starts in-world placement.skyfiredecal
/skyfirescenariocreatorNoneOpens the fire scenario creator UI.skyfirescenariocreator

Shared setup commands

These commands are supplied through the Sky shared resources but are required during Fire Job setup:

CommandArgumentsDescription
/jobconfigNoneOpens the shared Job Configurator. Select Fire Job after opening it.
/setbossjob gradeGrants all boss permissions to the selected job grade.

Notes

  • /skyfirelist writes the full output to the server console and only shows a short confirmation in game.
  • /skyfiremenu and /skyfirescenariocreator must be opened in game, not from the server console.
  • /skyfiredecal supports ground, roof, and facade surfaces.
  • Commands not listed in Config.CommandPermissions are console-only.

Permission behavior

Firejob command groups are configured in sky_firejob/config/config.lua. Changes to permission groups require a resource restart. Players may also need to reconnect after their principal or framework group changes.

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