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Commands
Command reference for Sky Fire Job and its required shared setup tools.
For administrator group setup, see Permissions.
Fire Job commands
| Command | Arguments | Description | Configuration key |
|---|---|---|---|
/skyfire | [type] [x] [y] [z] | Creates a test fire immediately or starts in-world placement for the selected fire type. | skyfire |
/skyfiremenu | None | Opens the in-game fire creator UI. | skyfiremenu |
/skyfirestop | fireId | Stops one active fire by ID. | skyfirestop |
/skyfirestopnear | [radius] | Stops the nearest active fire within the given radius. | skyfirestopnear |
/skyfireclear | None | Stops all active fires. | skyfireclear |
/skyfirelist | None | Prints active fires and burned-out scenes to the server console. | skyfirelist |
/skyfiredebug | None | Toggles client-side fire debug labels. | skyfiredebug |
/skyfiredecal | [x] [y] [z] [size] [surface] [normalX] [normalY] [normalZ] | Places a debug burn decal or starts in-world placement. | skyfiredecal |
/skyfirescenariocreator | None | Opens the fire scenario creator UI. | skyfirescenariocreator |
Shared setup commands
These commands are supplied through the Sky shared resources but are required during Fire Job setup:
| Command | Arguments | Description |
|---|---|---|
/jobconfig | None | Opens the shared Job Configurator. Select Fire Job after opening it. |
/setboss | job grade | Grants all boss permissions to the selected job grade. |
Notes
/skyfirelistwrites the full output to the server console and only shows a short confirmation in game./skyfiremenuand/skyfirescenariocreatormust be opened in game, not from the server console./skyfiredecalsupportsground,roof, andfacadesurfaces.- Commands not listed in
Config.CommandPermissionsare console-only.
Permission behavior
Firejob command groups are configured in sky_firejob/config/config.lua. Changes to permission groups require a resource restart. Players may also need to reconnect after their principal or framework group changes.
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