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Troubleshooting
Common problems
Confirm the player has a firefighter job listed in Config.Jobs and is on duty when the enabled feature requires duty.
The configured clothing components or props do not match the actual firefighter uniform. Review Config.FireSystem.protectiveGear.
Check Config.VehicleFires.standaloneAccidents, its thresholds, cooldown, and mode. If sky_mechanicjob is running, fallback mode may intentionally disable internal crash handling.
The configured item names do not exist in your inventory, or the player does not carry the required absorbent or broom item.
The player is missing the required ACE permission for skyfirescenariocreator or skyfiremenu.
Review whether breathing-air item mode is enabled, whether refill stations exist, and whether metadata-backed bottle saving is supported by your inventory.
Check the configured hydrant model list, interaction distance, pump settings, and the vehicle hose offsets for the selected fire truck.
Run /setboss for the highest firefighter grade and confirm sky_jobs_base starts before sky_firejob.
Update checklist
- Back up your customized config files.
- Review the latest Changelog.
- Re-test one fire, one rescue, one spill cleanup, and one scenario flow after updating.
- Confirm your inventory item names still match the fallback or configured values.
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