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Paintball & lasertag
Paintball and lasertag have separate entry televisions in the Activity Center. Each opens that sport's maps and lobbies. Custom locations can use their own interaction markers.
Start a match
Open the location, create or join a lobby, choose the available team/equipment options and mark yourself ready. The host starts once the configured requirements are met. Holster ordinary inventory weapons before joining. /activities opens the current session's menu and /leaveactivity leaves it.
| Mode | Objective |
|---|---|
| TDM | Score team points through confirmed hits |
| King of the Kill | Control the configured zones to gain points over time |
| Capture the Flag | Take the opposing flag to your capture point, following the configured flag-return rules |
Configure player limits, duration, score limit, late joining and start behavior per activity. Each mode needs the corresponding spawns and objective positions. See Activity editor.
Paintball
Paintball offers six sport weapon classes and the supplied professional marker. Paintballs have travel time, gravity and collision; aiming higher can be necessary at longer range. Paint grenades have a limited supply, fuse, throwing arc and area effect with cover checks.
Global paintball settings control weapon behavior, gravity and grenade availability, supply and cooldown. The HUD shows the current grenade binding; Z is the default. Changing a player's FiveM binding should be reflected in the hint.
Lasertag
Lasertag uses the included phaser, team vests, hit feedback and configurable powerups: Rapid Fire, Double Damage, Shield, Speed, Cloak, Triple Shot and Scan. The global settings control availability, duration, respawn and allowed combinations. Place reachable pickups in the arena.
Returning after a hit
The activity's rules choose between walking back and teleporting to the team's return zone. In walking mode, follow the world-space return marker and distance hint. Reactivation takes the configured time, followed by the configured spawn protection. Changing the return mode affects that activity's rules.
Matches use sport scoring rather than ordinary lethal weapon damage. Configure the required anticheat exceptions for sport weapons, protection, movement and visual effects.