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Paintball & lasertag

Configure team matches, objectives, return zones, paint grenades and lasertag powerups.

Paintball and lasertag have separate entry televisions in the Activity Center. Each opens that sport's maps and lobbies. Custom locations can use their own interaction markers.

Start a match

Open the location, create or join a lobby, choose the available team/equipment options and mark yourself ready. The host starts once the configured requirements are met. Holster ordinary inventory weapons before joining. /activities opens the current session's menu and /leaveactivity leaves it.

ModeObjective
TDMScore team points through confirmed hits
King of the KillControl the configured zones to gain points over time
Capture the FlagTake the opposing flag to your capture point, following the configured flag-return rules

Configure player limits, duration, score limit, late joining and start behavior per activity. Each mode needs the corresponding spawns and objective positions. See Activity editor.

Paintball

Paintball offers six sport weapon classes and the supplied professional marker. Paintballs have travel time, gravity and collision; aiming higher can be necessary at longer range. Paint grenades have a limited supply, fuse, throwing arc and area effect with cover checks.

Global paintball settings control weapon behavior, gravity and grenade availability, supply and cooldown. The HUD shows the current grenade binding; Z is the default. Changing a player's FiveM binding should be reflected in the hint.

Lasertag

Lasertag uses the included phaser, team vests, hit feedback and configurable powerups: Rapid Fire, Double Damage, Shield, Speed, Cloak, Triple Shot and Scan. The global settings control availability, duration, respawn and allowed combinations. Place reachable pickups in the arena.

Returning after a hit

The activity's rules choose between walking back and teleporting to the team's return zone. In walking mode, follow the world-space return marker and distance hint. Reactivation takes the configured time, followed by the configured spawn protection. Changing the return mode affects that activity's rules.

Matches use sport scoring rather than ordinary lethal weapon damage. Configure the required anticheat exceptions for sport weapons, protection, movement and visual effects.