Browse docs
Minigolf
The minigolf television in the Activity Center offers two indoor nine-hole courses. Choose solo training or create a private party for two to six players. Friends enter the six-digit party code at the television. Once everyone is ready, the host starts.
Take a shot
- Approach your ball and use the interaction prompt to aim.
- Hold the left mouse button on the ball and drag opposite to the intended shot direction.
- Adjust the pull distance to set the strength; release to shoot.
- Use the right mouse button to cancel the drag.
The guide shows the selected direction and strength. /activities opens the scorecard during the game.
Scoring and leaving
Completing a hole in one through six strokes awards six through one point. Six unsuccessful attempts, giving up or an expired enabled turn timer produces an X worth zero points. Tied finishing positions remain tied.
Use Leave minigolf at the entrance doors of either course, or /leaveactivity, to leave the session. After a disconnect, the same character has a 60-second window to use Resume game.
Administrators can start a private training session with /activitytest minigolf 1 or /activitytest minigolf 2. These sessions do not use test peds.
Course configuration
EnableMinigolf is a global operator setting. Per-activity rules include the optional turn timer.
Minigolf's ball simulation requires the supplied course and its matching server-side collision data. Entering an arbitrary IPL in the arena editor does not create a playable minigolf course. Use the included courses; a new physical course requires a matching authored gameplay/collision integration.
Course signs can be changed through Editable signs. Replacing the image on a par or hole-number sign changes its appearance, not the course rules or hole order.