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Changelog

Full change history for Sky Crime System.
Before installing or updating, make sure sky_base and sky_jobs_base are up to date.
Current

Version 0.2.0

Update sky_base to 1.39.0 and sky_jobs_base to 1.42.0 before installing sky_crimesystem0.2.0.

Highlights

  • Added interrogation scenes with grabbing, carrying, vehicle transport, placeable chairs and tools, minigames, release, and rescue options.
  • Added organization base raids for criminal groups and police, with entry requirements, protection periods, and access to eligible storage and vehicles.
  • Added custom weed plants and pots, with distinct strain colors that become more visible as plants grow.

Notable Changes

  • Added an editor for drawing organization mainbase boundaries and previewing their height without replacing ordinary job locations.
  • Added administrator practice dummies for trying interrogation scenes and tools.
  • Added administrator tools for placing and testing heist explosives.
  • Added the trimming table to laboratory equipment so players can place it and process suitable products.
  • Improved heist planning with an estimated reward and clearer door placement controls.
  • Added an on-screen explosive countdown and more varied vault and camera hacking challenges.
  • Added selection of existing map monitors in the Heist Creator, including a supplied Pacific Standard monitor profile.
  • Improved the cash-cart preview so small rewards can be configured and the displayed cash does not change the actual payout.
  • Added a strain selector when placing a test plant through the Drug Creator.

Other Changes

  • Changed medical integration so Crime can start without Sky Ambulance Job installed.
  • Fixed an issue where the heist planning system could fail to load during startup.
  • Fixed an issue where purchased campers could be missing from the world or arrive without vehicle keys; unsuccessful spawns now return the purchase cost.
  • Fixed an issue where restarting the resource could leave base raids active and keep Drug Creator imports locked.
  • Fixed an issue where storage outside a mainbase could prevent a valid raid or boundary from being saved.
  • Fixed an issue where normal organization storage could also show an unrelated heist interaction.
  • Fixed an issue where heist equipment carrying inventory metadata could not be deposited into heist storage.
  • Improved heist pickup instructions so players know when equipment must be delivered to heist storage.
  • Changed the included Fleeca gas-mask pickup to an accessible location outside the Vespucci mask shop.
  • Fixed an issue where valid processing recipes could still leave a processing location unavailable.
  • Fixed an issue where the Drug Creator could block test-plant placement or accept a preview beyond the permitted placement range.
  • Fixed an issue where graffiti could be missing while its images were still loading.
  • Improved Crime interfaces at different screen sizes and corrected German translations across gameplay and creator screens.
  • Improved language loading so Crime screens use the selected resource translations from the first opening.
  • Optimized drug updates so unrelated players and unchanged interaction points do not need to reload the same information repeatedly.
  • Added a complete set of item images for the included Crime activities.
Money Wash and online Heist Hub publishing remain unavailable. Saved settings cannot enable Money Wash. You can still save and activate heists on your own server. Jewellery display cases remain unavailable in the Heist Creator. NPC police support remains disabled by its file-level master switch; saved configurator settings cannot bypass it. Police and medical alerts are separate features.
  • Added optional performance diagnostics to help support investigate lag and delays, with diagnostics disabled by default.

Changed Files

  • sky_crimesystem/config/base_raids.lua
  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs_growing.lua
  • sky_crimesystem/config/drugs_labs_power_workers.lua
  • sky_crimesystem/config/heists/fleeca_legion_square_v1.json
  • sky_crimesystem/config/interrogation_core.lua
  • sky_crimesystem/config/interrogation_scenes.lua
  • sky_crimesystem/config/interrogation_settings.lua
  • sky_crimesystem/config/interrogation_tools.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert
  • sky_crimesystem/stream/sky_weed_blue_dream_large.ydr
  • sky_crimesystem/stream/sky_weed_blue_dream_medium.ydr
  • sky_crimesystem/stream/sky_weed_blue_dream_small.ydr
  • sky_crimesystem/stream/sky_weed_gelato_large.ydr
  • sky_crimesystem/stream/sky_weed_gelato_medium.ydr
  • sky_crimesystem/stream/sky_weed_gelato_small.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_large.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_medium.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_small.ydr
  • sky_crimesystem/stream/sky_weed_plant_large.ydr
  • sky_crimesystem/stream/sky_weed_plant_medium.ydr
  • sky_crimesystem/stream/sky_weed_plant_small.ydr
  • sky_crimesystem/stream/sky_weed_plants.ytd
  • sky_crimesystem/stream/sky_weed_pot_empty.ydr
  • sky_crimesystem/stream/sky_weed_pot_soil.ydr
  • sky_crimesystem/stream/sky_weed_props.ytyp
  • sky_crimesystem/stream/sky_weed_purple_haze_large.ydr
  • sky_crimesystem/stream/sky_weed_purple_haze_medium.ydr
  • sky_crimesystem/stream/sky_weed_purple_haze_small.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_large.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_medium.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_small.ydr

Removed Files

  • sky_crimesystem/config/inventoryimages/README.md
  • sky_crimesystem/config/inventoryimages/manifest.json
  • sky_crimesystem/stream/bzzz_growing_freepot_a.ydr
  • sky_crimesystem/stream/bzzz_growing_freepot_a.ytyp
  • sky_crimesystem/stream/bzzz_growing_freepot_c.ydr

Renamed Files

  • sky_crimesystem/stream/bzzz_growing_freepot_textures.ytdsky_crimesystem/stream/sky_weed_pots.ytd
Update InstructionsA guided update for server owners0.1.00.2.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

Update sky_base to 1.39.0 and sky_jobs_base to 1.42.0 before installing sky_crimesystem 0.2.0. These steps cover 0.1.00.2.0. Follow earlier update instructions first when upgrading from an older version. Stop the server and back up the resource, database, custom settings, and saved configurator data.

Draft

Version 0.1.0

Initial release draft for Sky Crime System, based on the current development version. The release date is not yet confirmed.

Highlights

  • Added criminal organizations for ESX, QBCore, and Qbox, with framework job or gang membership and an independent membership option that lets players keep their regular jobs.
  • Added cooperative heists with crew planning, preparation missions, equipment management, different approaches, and shared progress through the robbery.
  • Added a drug economy covering cultivation, processing, laboratories, mobile production, and multiple ways to sell and distribute finished products.
  • Added territory control with supplied districts and custom areas, separate street and supply influence, ownership bonuses, and gang graffiti.

Notable Changes

  • Added a visual Heist Creator for arranging missions, objectives, dependencies, requirements, opening methods, and rewards, with tools to save and activate scenarios and open or export heist files.
  • Added an included Fleeca heist with a complete preparation and robbery flow for players and a starting point for server owners creating their own scenarios.
  • Added organization workshops and heist equipment storage so crews can craft tools and prepare the supplies required by their plans.
  • Added configurable heist security with alarms, cameras, lasers, gas zones, keycards, and doors or vaults that support different opening methods.
  • Added configurable loot collection and buyers, including cash, valuables, artwork, and deposit boxes.
  • Added optional heist preparations and escape scenarios involving computers, reconnaissance, transport vehicles, boats, diving, and one-time events.
  • Added a Drug Creator for managing drugs, strains, seeds, collection areas, recipes, equipment, laboratories, buyers, and routes.
  • Added plant cultivation with placement, growth stages, plant care, environmental conditions, harvesting, and configurable public collection areas.
  • Added custom weed plants and pots, including different strain appearances across growth stages.
  • Added public processing points and paid processing services with material requirements, production timers, and collection of finished goods.
  • Added purchasable laboratories with equipment placement, power, ventilation, storage, workers, upkeep, expansions, and production orders.
  • Added camper shops and mobile laboratories that players can purchase, convert, equip, and operate while parked.
  • Added product batches with quality, purity, freshness, potency, stability, contamination, packaging, and testing that affect production results and buyer demand.
  • Added consumable drug products with configurable effects, cooldowns, tolerance, addiction, and withdrawal.
  • Added street-sale conversations with buyer preferences, negotiation, refusals, scams, and the risk of police reports.
  • Added discoverable contacts, dealer trust, commissioned sales, delivery routes, changing market demand, and larger distribution networks with staff, storage hubs, and contracts.
  • Added drug-related heat, police and medical alerts, laboratory threats, and player attacks on production operations.
  • Added standalone shop robberies with clerk intimidation, cash registers, safe codes, drilling, and optional hacking.
  • Added ATM robberies using vehicle pulling and explosives, with configurable tools, rewards, police requirements, and cooldowns.
  • Added NPC pickpocketing with timing, pulse, and sequence minigames, selectable loot, cooldowns, and reactions such as fleeing, aggression, or police alerts after failed attempts.
  • Added organization base raids for criminal groups and police, with configurable entry requirements, protection periods, and access to eligible storage and vehicles.
  • Added the BlackBay tablet marketplace with player offers, buy requests, trade chat, configurable NPC traders, meetings, dead drops, and personal in-game coin wallets.
  • Added interrogation scenes with grabbing, carrying, vehicle transport, placeable chairs and tools, minigames, release, and rescue options.
  • Added faction PvP events with Last Man Standing, Team Deathmatch, and Free For All, including recurring schedules, entry fees, prize pools, scoreboards, and arena boundaries.

Other Changes

  • Added organization management with member invitations, ranks, permissions, shared funds, and configurable access to facilities.
  • Added shared tablet access, a gallery, garages, shops, wardrobes, storage, and lockers through Sky Jobs Base.
  • Added in-game configuration for organizations, locations, permissions, and gameplay settings through /jobconfig.
  • Added saved organization, territory, laboratory, plant, stock, heist, and event data with automatic database setup.
  • Added localized interfaces and optional integrations with Sky Police Job, Sky Ambulance Job, and Sky Fire Job.
Availability in this development version:
  • Money Wash is temporarily unavailable. Saved settings and imports cannot enable it. Existing businesses, equipment, and stored data are preserved. See Money Wash Businesses.
  • Online Heist Hub publishing is unavailable. Heists can still be saved and activated on your own server.
  • Jewellery display cases cannot be added through the Heist Creator. This does not disable the other loot types listed above.
  • NPC police support is disabled by default. Police and medical alerts remain separate features.

Changed Files

  • sky_crimesystem/* — install the complete resource package for this initial release, including configuration, translations, database files, models, and the built interface.