Browse docs
Protective Gear and Air
Protective gear
Sky Fire Job can validate firefighter PPE through Config.FireSystem.protectiveGear. The default configuration separates:
- Breathing-related components
- Heat-protection components
- Required helmet prop
If a player's outfit does not match the configured components, the intended protection is reduced or unavailable.
Smoke and breathing air
The breathing system supports:
- Smoke exposure scaling
- Toxic smoke exposure scaling
- SCBA air capacity
- Pressure bar display
- Optional inventory-backed air bottle items
- Optional refill station support
When inventory metadata support is available, air bottle state can be saved and restored through the breathing-air item flow.
Refill stations
When refill support is enabled, firefighters can use SCBA refill stations placed through the fire creator flow. Foam refills are configured separately under Config.Hose.foamRefill.
Mask overlay
An optional mask overlay can be enabled for breathing gear. The fallback setup keeps it disabled by default, with an option to force first-person view when used.
Heat protection
Heat protection reduces incoming heat and burn severity according to the configured multipliers. The default setup can also prevent automatic ignition while the correct equipment is worn.
NPC reactions
The fire system also includes configurable NPC reactions near active incidents, including:
- Panic behavior
- Filming behavior
- Reaction radius and duration
- Maximum tracked nearby peds
Testing checklist
- Confirm the configured firefighter uniform matches the required component IDs.
- Test smoke exposure with and without full breathing gear.
- Confirm air drains while SCBA is active.
- Test air refill at a refill station when enabled.
- Confirm the helmet prop and all required components are applied correctly.