Browse docs

Rescue and Incident Tools

Vehicle rescue, trapped patient extraction, rescue cushion, entrapment, and tree incident systems.

Vehicle rescue

Sky Fire Job includes a dedicated technical rescue workflow with:

  • Glass breaking
  • Door forcing
  • Matching-side validation
  • Usable glass and door state tracking
  • Vehicle rescue minigames
  • Optional support for world vehicles and scenario vehicles

The default tool items are:

  • glas_hammer
  • hydrualic_spreader

Player entrapment

The player entrapment system can trap occupants in severely damaged vehicles and optionally:

  • Prevent exit
  • Show a HUD warning
  • Release after repair
  • Add rollover bonus chance
  • Apply crash cooldowns

This allows rescue teams to create access before trapped occupants can be removed.

Trapped patient rescue

After access is created, firefighters can continue with trapped patient extraction. The system supports:

  • Door and glass requirements
  • Matching-side checks
  • Extraction and carry flow
  • Drop support after extraction
  • Field rescue support for selected scenario types

Rescue cushion

The rescue cushion is a deployable job item controlled by Config.RescueCushion. The default setup supports:

  • On-duty requirement
  • Optional item consumption on placement
  • Optional item return on removal

Tree incidents

The resource also includes a fallen-tree incident system with:

  • Chainsaw-style cutting stages
  • Heat and throttle management
  • Carryable cut log pieces
  • Drop-off zone logic
  • Incident area blip and marker support