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Overview

Start here for an overview of Sky Fire Job, its main systems, setup path, and documentation sections.

Sky Fire Job is a firefighting and rescue resource built around dynamic fire simulation, hydrant and pump-supported hose gameplay, protective gear, technical rescue, persistent oil spill cleanup, scenario creation, and firefighter reporting tools.

This documentation covers installation, configuration, station setup, player-facing systems, administrator tools, inventory requirements, and supported public integrations.

Start here

Install the resource

Follow the Installation guide to prepare dependencies, database tables, inventory items, permissions, and the first server start.

Configure the fire job

Use the Configuration guide to understand /jobconfig, main feature toggles, fallback settings, and advanced open configuration files.

Build the station setup

Create or review the station points, job access, vehicles, storage, wardrobe, refill stations, and dispatch flow with the Station Setup guide.

Test enabled systems

Review the feature pages and run a full test of fires, hose supply, rescue tools, oil spill cleanup, and scenario flows before opening the job to players.

Documentation sections

Setup

Everything required to install and prepare the resource:

Features

Configuration and operating guidance for the main firefighter systems:

Reference

Technical and administrative reference pages:

Main systems

SystemWhat it provides
Fire simulationDynamic fires, spread logic, smoke, heat, surface decals, burned-out scenes, and fire type profiles
Hose operationsHydrant supply, portable pump support, vehicle tanks, foam usage, nozzle syncing, and radial controls
Protective gearHeat protection checks, smoke exposure, breathing air bottles, refill stations, and optional mask overlay
Vehicle and prop ignitionManual lighter ignition, standalone accident fires, external fire creation, and ignitable world props
Rescue gameplayVehicle access rescue, trapped patient extraction, rescue cushion deployment, and player entrapment systems
Incident cleanupPersistent oil spills, absorbent and broom workflows, splash spread, and cleanup validation
Scenario toolingScenario creator, draft runtime, local hub publishing, thumbnails, ratings, import counts, and random dispatch triggers
Admin toolsFire creator menu, debug commands, scenario creator access, and job configurator integration

Before going live

  • Confirm sky_base and sky_jobs_base are up to date.
  • Test all required inventory items and usable item registrations.
  • Verify every firefighter job, grade, duty rule, and boss permission.
  • Complete one live fire with hydrant or pump supply.
  • Test SCBA air drain and refill flow.
  • Test one vehicle rescue, one trapped patient extraction, and one rescue cushion deployment.
  • Test oil spill binding and sweeping with the configured items.
  • Open the scenario creator, save a draft, and confirm dispatch or runtime behavior.
  • Review Troubleshooting for common setup problems.
  • Check the Changelog before every update.

Support

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