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Overview
Sky Fire Job is a firefighting and rescue resource built around dynamic fire simulation, hydrant and pump-supported hose gameplay, protective gear, technical rescue, persistent oil spill cleanup, scenario creation, and firefighter reporting tools.
This documentation covers installation, configuration, station setup, player-facing systems, administrator tools, inventory requirements, and supported public integrations.
Start here
Install the resource
Follow the Installation guide to prepare dependencies, database tables, inventory items, permissions, and the first server start.
Configure the fire job
Use the Configuration guide to understand /jobconfig, main feature toggles, fallback settings, and advanced open configuration files.
Build the station setup
Create or review the station points, job access, vehicles, storage, wardrobe, refill stations, and dispatch flow with the Station Setup guide.
Test enabled systems
Review the feature pages and run a full test of fires, hose supply, rescue tools, oil spill cleanup, and scenario flows before opening the job to players.
Documentation sections
Setup
Everything required to install and prepare the resource:
Features
Configuration and operating guidance for the main firefighter systems:
- Fire and Hose System
- Vehicle Fires and Prop Ignition
- Protective Gear and Air
- Rescue and Incident Tools
- Oil Spills
- Scenario Creator and Hub
Reference
Technical and administrative reference pages:
Main systems
| System | What it provides |
|---|---|
| Fire simulation | Dynamic fires, spread logic, smoke, heat, surface decals, burned-out scenes, and fire type profiles |
| Hose operations | Hydrant supply, portable pump support, vehicle tanks, foam usage, nozzle syncing, and radial controls |
| Protective gear | Heat protection checks, smoke exposure, breathing air bottles, refill stations, and optional mask overlay |
| Vehicle and prop ignition | Manual lighter ignition, standalone accident fires, external fire creation, and ignitable world props |
| Rescue gameplay | Vehicle access rescue, trapped patient extraction, rescue cushion deployment, and player entrapment systems |
| Incident cleanup | Persistent oil spills, absorbent and broom workflows, splash spread, and cleanup validation |
| Scenario tooling | Scenario creator, draft runtime, local hub publishing, thumbnails, ratings, import counts, and random dispatch triggers |
| Admin tools | Fire creator menu, debug commands, scenario creator access, and job configurator integration |
Before going live
- Confirm
sky_baseandsky_jobs_baseare up to date. - Test all required inventory items and usable item registrations.
- Verify every firefighter job, grade, duty rule, and boss permission.
- Complete one live fire with hydrant or pump supply.
- Test SCBA air drain and refill flow.
- Test one vehicle rescue, one trapped patient extraction, and one rescue cushion deployment.
- Test oil spill binding and sweeping with the configured items.
- Open the scenario creator, save a draft, and confirm dispatch or runtime behavior.
- Review Troubleshooting for common setup problems.
- Check the Changelog before every update.
Support
Need help? Our support team is always ready to assist.
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